/external/icu/icu4c/source/i18n/ |
collationkeys.cpp | 233 // Set of levels to process and write. 234 uint32_t levels = levelMasks[CollationSettings::getStrength(options)]; local 236 levels |= Collation::CASE_LEVEL_FLAG; 238 // Minus the levels below minLevel. 239 levels &= ~(((uint32_t)1 << minLevel) - 1); 240 if(levels == 0) { return; } 286 if((levels & Collation::QUATERNARY_LEVEL_FLAG) != 0) { 305 // terminate compression on all levels and then exit the loop. 306 if(p > Collation::NO_CE_PRIMARY && (levels & Collation::PRIMARY_LEVEL_FLAG) != 0) { 349 if((levels & Collation::SECONDARY_LEVEL_FLAG) != 0) [all...] |
/external/icu/icu4c/source/test/intltest/ |
bidiconf.cpp | 54 UBiDiLevel levels[1000]; member in class:BiDiConformanceTest 123 levels[levelsCount++]=UBIDI_DEFAULT_LTR; 130 errln("\nError on line %d: Levels parse error at %s", (int)lineNumber, start); 134 levels[levelsCount++]=(UBiDiLevel)value; 335 if(0==strncmp(start, "Levels:", 7)) { 433 Field 3: An ordered list of resulting levels for each token in field 0 435 The UBA does not assign levels to certain characters (e.g. LRO); 623 if(levels[i]!=actualLevels[i] && levels[i]<UBIDI_DEFAULT_LTR) { 627 // levels but just returns all levels as the paragraph level 0 or 1 [all...] |
/development/samples/RenderScript/Levels/src/com/android/rs/levels/ |
LevelsDalvikActivity.java | 17 package com.android.rs.levels;
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LevelsRSActivity.java | 17 package com.android.rs.levels;
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/external/chromium_org/third_party/icu/source/common/ |
ubidiln.c | 39 * This means that there is a UBiDi object with a levels 42 * Only if the length of the text is zero, then levels==dirProps==NULL. 55 * Here, the levels array is scanned as soon as necessary, and a vector of 64 * In a further attempt to save memory, the levels array is never changed 69 * which is not reflected in the levels array. 70 * This allows a line UBiDi object to use the same levels array as 74 * paragraph's levels and dirProps arrays are reused by way of setting 76 * change the now shared levels for (L1). 84 * the paragraph's levels array that we just point into. 98 UBiDiLevel *levels=pBiDi->levels local 193 const UBiDiLevel *levels=pLineBiDi->levels; local 287 UBiDiLevel *levels=pBiDi->levelsMemory; local 441 UBiDiLevel *levels; local 568 UBiDiLevel *levels=pBiDi->levels; local [all...] |
ubidi.c | 60 * For the purpose of conformance, the levels of all these codes 93 * and all levels are set to the paragraph level. 98 * If embedding levels are supplied as a parameter, then all 995 UBiDiLevel *levels=pBiDi->levels; local 1271 UBiDiLevel *levels=pBiDi->levels; local 1749 UBiDiLevel * levels=pBiDi->levels; local 2170 UBiDiLevel *levels=pBiDi->levels; local 2250 const UBiDiLevel *levels; local 2630 UBiDiLevel *levels=pBiDi->levels; local [all...] |
ubidiimp.h | 303 UBiDiLevel *levels; member in struct:UBiDi 336 const struct ImpTabPair * pImpTabPair; /* pointer to levels state table pair */ 348 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */
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/external/chromium_org/third_party/tcmalloc/chromium/src/base/ |
low_level_alloc.cc | 77 int levels; // levels in skiplist used member in struct:low_level_alloc_internal::AllocList 78 AllocList *next[kMaxLevel]; // actually has levels elements. 115 // Return a number of skiplist levels for a node of size bytes, where 119 // Bigger nodes tend to have more skiplist levels due to the log2(size / base) 124 // max_fit is the maximum number of levels that will fit in a node for the 136 // For 0 <= i < head->levels, set prev[i] to "no_greater", where no_greater 142 for (int level = head->levels - 1; level >= 0; level--) { 147 return (head->levels == 0) ? 0 : prev[0]->next[0]; 151 // Requires that e->levels be previously set by the caller (usin [all...] |
/external/chromium_org/third_party/tcmalloc/vendor/src/base/ |
low_level_alloc.cc | 77 int levels; // levels in skiplist used member in struct:low_level_alloc_internal::AllocList 78 AllocList *next[kMaxLevel]; // actually has levels elements. 115 // Return a number of skiplist levels for a node of size bytes, where 119 // Bigger nodes tend to have more skiplist levels due to the log2(size / base) 124 // max_fit is the maximum number of levels that will fit in a node for the 136 // For 0 <= i < head->levels, set prev[i] to "no_greater", where no_greater 142 for (int level = head->levels - 1; level >= 0; level--) { 147 return (head->levels == 0) ? 0 : prev[0]->next[0]; 151 // Requires that e->levels be previously set by the caller (usin [all...] |
/external/eigen/demos/opengl/ |
quaternion_demo.cpp | 37 const int levels = 4; local 67 // generate other levels 69 for (int l=1; l<levels; l++)
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/external/icu/icu4c/source/common/ |
ubidiln.c | 39 * This means that there is a UBiDi object with a levels 42 * Only if the length of the text is zero, then levels==dirProps==NULL. 55 * Here, the levels array is scanned as soon as necessary, and a vector of 64 * In a further attempt to save memory, the levels array is never changed 69 * which is not reflected in the levels array. 70 * This allows a line UBiDi object to use the same levels array as 74 * paragraph's levels and dirProps arrays are reused by way of setting 76 * change the now shared levels for (L1). 84 * the paragraph's levels array that we just point into. 98 UBiDiLevel *levels=pBiDi->levels local 193 const UBiDiLevel *levels=pLineBiDi->levels; local 287 UBiDiLevel *levels=pBiDi->levelsMemory; local 441 UBiDiLevel *levels; local 568 UBiDiLevel *levels=pBiDi->levels; local [all...] |
ubidi.c | 60 * For the purpose of conformance, the levels of all these codes 91 * and all levels are set to the paragraph level. 96 * If embedding levels are supplied as a parameter, then all 1070 UBiDiLevel *levels=pBiDi->levels; local 1345 UBiDiLevel *levels=pBiDi->levels; local 1805 UBiDiLevel *levels=pBiDi->levels; local 1839 UBiDiLevel * levels=pBiDi->levels; local 2264 UBiDiLevel *levels=pBiDi->levels; local 2344 const UBiDiLevel *levels; local 2726 UBiDiLevel *levels=pBiDi->levels; local [all...] |
/cts/tests/tests/app/src/android/app/cts/ |
AlertDialog_BuilderTest.java | 331 final CharSequence[] levels = mContext.getResources().getTextArray( local 333 assertEquals(levels[0], mListView.getItemAtPosition(0));
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/external/chromium_org/third_party/WebKit/Source/core/accessibility/ |
AXObject.cpp | 772 size_t levels = objects.size() - 1; local 773 for (size_t i = 0; i < levels; i++) {
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/external/deqp/modules/gles31/functional/ |
es31fStencilTexturingTests.cpp | 582 const int levels = 7; local 587 TextureLevel uploadLevel (glu::mapGLInternalFormat(m_format), width, height, levels); local 591 for (int levelNdx = 0; levelNdx < levels; levelNdx++) 602 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels); 617 for (int levelNdx = 0; levelNdx < levels; levelNdx++) [all...] |
es31fTextureLevelStateQueryTests.cpp | 69 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon24976::TextureGenerationSpec 388 texGen.levels.push_back(level); 410 texGen.levels.push_back(level); 458 texGen.levels.push_back(level); 538 texGen.levels.push_back(level); 561 texGen.levels.push_back(level); 583 texGen.levels.push_back(level); 632 texGen.levels.push_back(level); 639 DE_ASSERT(!(spec.immutable && spec.levels.size() > 1)); // !< immutable textures have only one level 641 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx [all...] |
es31fTextureSpecificationTests.cpp | 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture. 1072 int levels; member in struct:deqp::gles31::Functional::__anon24983 1093 int levels = texCubeArraySizes[ndx].levels; local [all...] |
es31fTextureGatherTests.cpp | 411 const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST]; local 414 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + level; 416 return tcu::TextureCubeView(1, levels); [all...] |
/external/checkpolicy/ |
policy_parse.y | 243 mls : sensitivities dominance opt_categories levels mlspolicy 271 levels : level_def label 272 | levels level_def
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/external/libpcap/ |
optimize.c | 133 struct block **levels; variable in typeref:struct:block 210 b->link = levels[level]; 211 levels[level] = b; 215 * Level graph. The levels go from 0 at the leaves to 216 * N_LEVELS at the root. The levels[] array points to the 223 memset((char *)levels, 0, n_blocks * sizeof(*levels)); 252 for (b = levels[i]; b; b = b->link) { 291 for (b = levels[i]; b != 0; b = b->link) { 319 for (b = levels[i]; b; b = b->link) [all...] |
/external/chromium_org/third_party/freetype/src/smooth/ |
ftgrays.c | 75 /* - It can easily be modified to render to _any_ number of gray levels */ 177 /* we don't handle tracing levels in stand-alone mode; */ 920 int* levels; local 924 levels = ras.lev_stack; 964 levels[0] = level; 968 level = levels[top]; 974 levels[top] = levels[top - 1] = level - 1; [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_context.h | 1456 unsigned levels = resource->last_level + 1; local 1469 unsigned levels = resource->last_level + 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureSpecificationTests.cpp | 26 * - Randomly re-specify levels to eventually reach mipmap-complete texture. 847 vector<int> levels (m_numLevels); 850 levels[i] = i; 851 rnd.shuffle(levels.begin(), levels.end()); 855 int levelNdx = levels[ndx]; 4371 int levels; member in struct:deqp::gles3::Functional::__anon24740 4386 int levels; member in struct:deqp::gles3::Functional::__anon24741 4407 int levels = tex2DSizes[ndx].levels; local 4417 int levels = cubeSizes[ndx].levels; local 4470 int levels; member in struct:deqp::gles3::Functional::__anon24742 4487 int levels; member in struct:deqp::gles3::Functional::__anon24743 4510 int levels = tex2DArraySizes[ndx].levels; local 4522 int levels = tex3DSizes[ndx].levels; local [all...] |
/external/deqp/modules/glshared/ |
glsTextureTestUtil.cpp | 131 const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST]; local 134 levels[face] = view.getFaceLevels((tcu::CubeFace)face) + clampedBase; 136 return tcu::TextureCubeView(numLevels, levels); [all...] |
/external/freetype/src/smooth/ |
ftgrays.c | 75 /* - It can easily be modified to render to _any_ number of gray levels */ 180 /* we don't handle tracing levels in stand-alone mode; */ 942 int* levels; local 946 levels = ras.lev_stack; 986 levels[0] = level; 990 level = levels[top]; 996 levels[top] = levels[top - 1] = level - 1; [all...] |