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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
nv50_ir_driver.h | 18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 120 struct nv50_ir_varying out[PIPE_MAX_SHADER_OUTPUTS]; member in struct:nv50_ir_prog_info
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_fp.c | 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 165 printf("%s: out of temporaries\n", __FILE__); 249 * and brw_wm_pass*.c wants to optimize them out by shuffling references around 293 /* Emit the out calculations, and hold onto the results. Use 604 /* This will get optimized out in general, but it ensures that we 683 struct prog_instruction *out; local 695 out = emit_op(c, OPCODE_MOV, 701 out->SrcReg[0].Negate = NEGATE_NONE; 702 out->SrcReg[0].Abs = 1; 1090 struct prog_instruction *out; local [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vertex_generic.c | 22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 53 GLfloat *out = (GLfloat *)v; local 56 out[0] = vp[0] * in[0] + vp[12]; 57 out[1] = vp[5] * in[1] + vp[13]; 58 out[2] = vp[10] * in[2] + vp[14]; 59 out[3] = in[3]; 65 GLfloat *out = (GLfloat *)v; local 68 out[0] = vp[0] * in[0] + vp[12]; 69 out[1] = vp[5] * in[1] + vp[13]; 70 out[2] = vp[10] * in[2] + vp[14] 77 GLfloat *out = (GLfloat *)v; local 89 GLfloat *out = (GLfloat *)v; local 101 GLfloat *out = (GLfloat *)v; local 112 GLfloat *out = (GLfloat *)v; local 123 GLfloat *out = (GLfloat *)v; local 134 GLfloat *out = (GLfloat *)v; local 144 GLfloat *out = (GLfloat *)v; local 158 GLfloat *out = (GLfloat *)(v); local 169 GLfloat *out = (GLfloat *)(v); local 180 GLfloat *out = (GLfloat *)(v); local 191 GLfloat *out = (GLfloat *)(v); local 202 GLfloat *out = (GLfloat *)(v); local 219 GLfloat *out = (GLfloat *)(v); local 229 GLfloat *out = (GLfloat *)(v); local 239 GLfloat *out = (GLfloat *)(v); local 250 GLfloat *out = (GLfloat *)(v); local 259 GLfloat *out = (GLfloat *)(v); local 268 GLfloat *out = (GLfloat *)(v); local [all...] |