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  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_driver.h 18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
120 struct nv50_ir_varying out[PIPE_MAX_SHADER_OUTPUTS]; member in struct:nv50_ir_prog_info
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_fp.c 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
165 printf("%s: out of temporaries\n", __FILE__);
249 * and brw_wm_pass*.c wants to optimize them out by shuffling references around
293 /* Emit the out calculations, and hold onto the results. Use
604 /* This will get optimized out in general, but it ensures that we
683 struct prog_instruction *out; local
695 out = emit_op(c, OPCODE_MOV,
701 out->SrcReg[0].Negate = NEGATE_NONE;
702 out->SrcReg[0].Abs = 1;
1090 struct prog_instruction *out; local
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  /external/mesa3d/src/mesa/tnl/
t_vertex_generic.c 22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
53 GLfloat *out = (GLfloat *)v; local
56 out[0] = vp[0] * in[0] + vp[12];
57 out[1] = vp[5] * in[1] + vp[13];
58 out[2] = vp[10] * in[2] + vp[14];
59 out[3] = in[3];
65 GLfloat *out = (GLfloat *)v; local
68 out[0] = vp[0] * in[0] + vp[12];
69 out[1] = vp[5] * in[1] + vp[13];
70 out[2] = vp[10] * in[2] + vp[14]
77 GLfloat *out = (GLfloat *)v; local
89 GLfloat *out = (GLfloat *)v; local
101 GLfloat *out = (GLfloat *)v; local
112 GLfloat *out = (GLfloat *)v; local
123 GLfloat *out = (GLfloat *)v; local
134 GLfloat *out = (GLfloat *)v; local
144 GLfloat *out = (GLfloat *)v; local
158 GLfloat *out = (GLfloat *)(v); local
169 GLfloat *out = (GLfloat *)(v); local
180 GLfloat *out = (GLfloat *)(v); local
191 GLfloat *out = (GLfloat *)(v); local
202 GLfloat *out = (GLfloat *)(v); local
219 GLfloat *out = (GLfloat *)(v); local
229 GLfloat *out = (GLfloat *)(v); local
239 GLfloat *out = (GLfloat *)(v); local
250 GLfloat *out = (GLfloat *)(v); local
259 GLfloat *out = (GLfloat *)(v); local
268 GLfloat *out = (GLfloat *)(v); local
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