path.c | 365 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local 463 x1 = data[0]; 469 map_if_relative(ox, oy, relative, &x1, &y1); 478 matrix_map_point(matrix, x1, y1, &x1, &y1); 481 bezier_init(&bezier, x0, y0, x1, y1, 491 x1 = data[0]; 495 map_if_relative(ox, oy, relative, &x1, &y1); 497 px = x1; 500 x2 = (x3 + 2*x1) / 3.f 1027 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local 1058 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local 1088 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local 1234 VGfloat x0, y0, x1, y1, x2, y2, x3, y3; local [all...] |