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  /external/deqp/modules/gles31/functional/
es31fMultisampleShaderRenderCase.cpp 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
es31fTessellationGeometryInteractionTests.cpp 240 glu::ProgramSources sources;
538 glu::ProgramSources sources;
897 glu::ProgramSources()
910 glu::ProgramSources()
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es31fTextureMultisampleTests.cpp 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources()
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fUniformLocationTests.cpp 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
225 const glu::ProgramSources sources = genShaderSources(uniformList);
254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList)
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es31fShaderTextureSizeTests.cpp 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
es31fVertexAttributeBindingTests.cpp 490 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
813 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader));
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es31fDrawTests.cpp     [all...]
es31fShaderImageLoadStoreTests.cpp 884 glu::ProgramSources() << glu::ComputeSource("#version 310 es\n"
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es31fSeparateShaderTests.cpp 85 using glu::ProgramSources;
603 const ProgramSources& sources)
1086 ProgramSources sources;
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es31fComputeShaderBuiltinVarTests.cpp 165 ProgramSources() << ComputeSource(genBuiltinVarSource(m_varName, m_varType, localSize))));
es31fShaderSharedVarTests.cpp 156 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
es31fShaderAtomicOpTests.cpp 172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
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es31fGeometryShaderTests.cpp     [all...]
es31fTextureGatherTests.cpp 1005 static glu::ProgramSources genProgramSources (GatherType, TextureType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange);
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  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 433 specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements);
434 specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements);
435 specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[programNdx].spec.requirements);
436 specializeTessControlShaders(m_programs[programNdx].programSources, m_programs[programNdx].spec.tessCtrlSources, valueBlock, m_programs[programNdx].spec.requirements);
437 specializeTessEvalShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.tessEvalSources, valueBlock, m_programs[programNdx].spec.requirements);
445 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock));
446 m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock));
454 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock));
455 m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock));
458 m_programs[programNdx].programSources << glu::ProgramSeparable(m_separatePrograms)
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glsStateChangePerfTestCases.cpp 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 283 ShaderProgram::ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources)
  /external/deqp/modules/gles2/functional/
es2fFlushFinishTests.cpp 176 glu::ProgramSources()
es2fDefaultVertexAttributeTests.cpp 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 390 glu::ProgramSources sources;
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 138 glu::ProgramSources sources;
es31sDrawTests.cpp 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
  /external/deqp/modules/gles3/functional/
es3fDefaultVertexAttributeTests.cpp 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
es3fFlushFinishTests.cpp 179 glu::ProgramSources()
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource()));
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
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