/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.cpp | 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); 287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
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es31fTessellationGeometryInteractionTests.cpp | 240 glu::ProgramSources sources; 538 glu::ProgramSources sources; 897 glu::ProgramSources() 910 glu::ProgramSources() [all...] |
es31fTextureMultisampleTests.cpp | 343 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fUniformLocationTests.cpp | 108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList); 225 const glu::ProgramSources sources = genShaderSources(uniformList); 254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) [all...] |
es31fShaderTextureSizeTests.cpp | 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
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es31fVertexAttributeBindingTests.cpp | 490 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 813 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); [all...] |
es31fDrawTests.cpp | [all...] |
es31fShaderImageLoadStoreTests.cpp | 884 glu::ProgramSources() << glu::ComputeSource("#version 310 es\n" [all...] |
es31fSeparateShaderTests.cpp | 85 using glu::ProgramSources; 603 const ProgramSources& sources) 1086 ProgramSources sources; [all...] |
es31fComputeShaderBuiltinVarTests.cpp | 165 ProgramSources() << ComputeSource(genBuiltinVarSource(m_varName, m_varType, localSize))));
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es31fShaderSharedVarTests.cpp | 156 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
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es31fShaderAtomicOpTests.cpp | 172 m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str())); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
es31fTextureGatherTests.cpp | 1005 static glu::ProgramSources genProgramSources (GatherType, TextureType, const tcu::TextureFormat&, const GatherArgs&, const string& refZExpr, const IVec2& offsetRange); [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | 433 specializeVertexShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[programNdx].spec.requirements); 434 specializeFragmentShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[programNdx].spec.requirements); 435 specializeGeometryShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[programNdx].spec.requirements); 436 specializeTessControlShaders(m_programs[programNdx].programSources, m_programs[programNdx].spec.tessCtrlSources, valueBlock, m_programs[programNdx].spec.requirements); 437 specializeTessEvalShaders (m_programs[programNdx].programSources, m_programs[programNdx].spec.tessEvalSources, valueBlock, m_programs[programNdx].spec.requirements); 445 m_programs[0].programSources << glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock)); 446 m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock)); 454 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock)); 455 m_programs[0].programSources << glu::FragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock)); 458 m_programs[programNdx].programSources << glu::ProgramSeparable(m_separatePrograms) [all...] |
glsStateChangePerfTestCases.cpp | 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
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/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 283 ShaderProgram::ShaderProgram (const RenderContext& renderCtx, const ProgramSources& sources)
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/external/deqp/modules/gles2/functional/ |
es2fFlushFinishTests.cpp | 176 glu::ProgramSources()
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es2fDefaultVertexAttributeTests.cpp | 252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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/external/deqp/modules/gles3/stress/ |
es3sLongShaderTests.cpp | 390 glu::ProgramSources sources;
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/external/deqp/modules/gles31/stress/ |
es31sTessellationGeometryInteractionTests.cpp | 138 glu::ProgramSources sources;
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es31sDrawTests.cpp | 182 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource));
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/external/deqp/modules/gles3/functional/ |
es3fDefaultVertexAttributeTests.cpp | 328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource));
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es3fFlushFinishTests.cpp | 179 glu::ProgramSources()
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/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |