/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 1236 const glu::ProgramSources sources = glu::makeVtxFragSources(vertSrc, fragSrc); [all...] |
es3fTransformFeedbackTests.cpp | 428 return new glu::ShaderProgram(context, glu::ProgramSources() [all...] |
es3fRasterizationTests.cpp | 203 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinitionUtil.cpp | [all...] |
es31fAtomicCounterTests.cpp | 921 const glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE_COMPUTE, generateShaderSource(m_spec))); [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutCase.cpp | [all...] |
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 259 m_program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShader.str()) << glu::FragmentSource(fragmentShader.str())); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sDrawTests.cpp | 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
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es3sSpecialFloatTests.cpp | 164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); 265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource)); [all...] |
/external/deqp/modules/glshared/ |
glsScissorTests.cpp | 127 glu::ProgramSources genShaders(glu::GLSLVersion version)
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/external/deqp/framework/opengl/simplereference/ |
sglrGLContext.cpp | 860 glu::ProgramSources() << glu::VertexSource(shader->m_vertSrc)
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/external/deqp/modules/gles2/functional/ |
es2fRasterizationTests.cpp | 166 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params))); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pBufferDataUploadTests.cpp | [all...] |