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  /external/deqp/modules/gles3/functional/
es3fNegativeFragmentApiTests.cpp 42 : TestCaseGroup(context, "fragment", "Negative Fragment API Cases")
es3fRboStateQueryTests.cpp 376 : TestCaseGroup(context, "rbo", "Rbo State Query tests")
es3fShaderFragDataTests.cpp 345 : TestCaseGroup(context, "fragdata", "gl_FragData[] Tests")
es3fTextureUnitTests.cpp     [all...]
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 306 : TestCaseGroup(context, "long_running_shaders", "Long-running shader stress tests")
es3sSpecialFloatTests.cpp     [all...]
es3sLongShaderTests.cpp 432 : TestCaseGroup(testCtx, "long_shaders", "Long shader compilation stress tests")
  /external/deqp/modules/gles31/functional/
es31fShaderAtomicOpTests.cpp     [all...]
es31fMultisampleTests.cpp     [all...]
es31fSynchronizationTests.cpp     [all...]
  /external/deqp/modules/egl/
teglCreateContextExtTests.cpp 1099 class CreateContextExtGroup : public TestCaseGroup
1114 : TestCaseGroup (eglTestCtx, name, description)
    [all...]
teglMemoryStressTests.cpp 451 : TestCaseGroup(eglTestCtx, "memory", "Memory allocation stress tests")
teglSwapBuffersTests.cpp 430 : TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests")
  /external/deqp/modules/gles2/functional/
es2fShaderLoopTests.cpp     [all...]
es2fShaderMatrixTests.cpp     [all...]
es2fFlushFinishTests.cpp 591 : TestCaseGroup(context, "flush_finish", "Flush and Finish tests")
es2fNegativeBufferApiTests.cpp 42 : TestCaseGroup(context, "buffer", "Negative Buffer API Cases")
es2fTextureWrapTests.cpp 226 : TestCaseGroup(context, "wrap", "Wrap Mode Tests")
  /external/deqp/modules/gles2/performance/
es2pRedundantStateChangeTests.cpp 93 : TestCaseGroup(context, "redundant_state_change_draw", "Test performance with redundant sate changes between rendering.")
126 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
127 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each");
    [all...]
es2pStateChangeTests.cpp 102 : TestCaseGroup(context, "state_change_draw", "Test state change perfomance with draw calls.")
135 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
136 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each");
    [all...]
  /external/deqp/modules/gles3/performance/
es3pRedundantStateChangeTests.cpp 93 : TestCaseGroup(context, "redundant_state_change_draw", "Test performance with redundant sate changes between rendering.")
126 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
127 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each");
    [all...]
es3pStateChangeTests.cpp 102 : TestCaseGroup(context, "state_change_draw", "Test state change perfomance with draw calls.")
135 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each");
136 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each");
    [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.cpp 278 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 285 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")

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<<21222324252627