/external/deqp/modules/gles3/functional/ |
es3fNegativeFragmentApiTests.cpp | 42 : TestCaseGroup(context, "fragment", "Negative Fragment API Cases")
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es3fRboStateQueryTests.cpp | 376 : TestCaseGroup(context, "rbo", "Rbo State Query tests")
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es3fShaderFragDataTests.cpp | 345 : TestCaseGroup(context, "fragdata", "gl_FragData[] Tests")
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es3fTextureUnitTests.cpp | [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 306 : TestCaseGroup(context, "long_running_shaders", "Long-running shader stress tests")
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es3sSpecialFloatTests.cpp | [all...] |
es3sLongShaderTests.cpp | 432 : TestCaseGroup(testCtx, "long_shaders", "Long shader compilation stress tests")
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/external/deqp/modules/gles31/functional/ |
es31fShaderAtomicOpTests.cpp | [all...] |
es31fMultisampleTests.cpp | [all...] |
es31fSynchronizationTests.cpp | [all...] |
/external/deqp/modules/egl/ |
teglCreateContextExtTests.cpp | 1099 class CreateContextExtGroup : public TestCaseGroup 1114 : TestCaseGroup (eglTestCtx, name, description) [all...] |
teglMemoryStressTests.cpp | 451 : TestCaseGroup(eglTestCtx, "memory", "Memory allocation stress tests")
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teglSwapBuffersTests.cpp | 430 : TestCaseGroup(eglTestCtx, "swap_buffers", "Swap buffers tests")
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/external/deqp/modules/gles2/functional/ |
es2fShaderLoopTests.cpp | [all...] |
es2fShaderMatrixTests.cpp | [all...] |
es2fFlushFinishTests.cpp | 591 : TestCaseGroup(context, "flush_finish", "Flush and Finish tests")
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es2fNegativeBufferApiTests.cpp | 42 : TestCaseGroup(context, "buffer", "Negative Buffer API Cases")
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es2fTextureWrapTests.cpp | 226 : TestCaseGroup(context, "wrap", "Wrap Mode Tests")
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/external/deqp/modules/gles2/performance/ |
es2pRedundantStateChangeTests.cpp | 93 : TestCaseGroup(context, "redundant_state_change_draw", "Test performance with redundant sate changes between rendering.") 126 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each"); 127 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each"); [all...] |
es2pStateChangeTests.cpp | 102 : TestCaseGroup(context, "state_change_draw", "Test state change perfomance with draw calls.") 135 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each"); 136 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each"); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pRedundantStateChangeTests.cpp | 93 : TestCaseGroup(context, "redundant_state_change_draw", "Test performance with redundant sate changes between rendering.") 126 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each"); 127 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each"); [all...] |
es3pStateChangeTests.cpp | 102 : TestCaseGroup(context, "state_change_draw", "Test state change perfomance with draw calls.") 135 tcu::TestCaseGroup* const manySmallCallsGroup = new tcu::TestCaseGroup(m_testCtx, "many_small_calls", "1000 calls, 2 triangles in each"); 136 tcu::TestCaseGroup* const fewBigCallsGroup = new tcu::TestCaseGroup(m_testCtx, "few_big_calls", "10 calls, 200 triangles in each"); [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aVaryingInterpolationTests.cpp | 278 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")
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/external/deqp/modules/gles3/accuracy/ |
es3aVaryingInterpolationTests.cpp | 285 : TestCaseGroup(context, "interpolation", "Varying Interpolation Accuracy Tests")
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