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  /external/chromium_org/third_party/mesa/src/include/EGL/
egl.h 312 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
  /external/deqp/framework/egl/
egluCallLogWrapper.inl 332 EGLBoolean CallLogWrapper::eglSwapBuffers (EGLDisplay param0, EGLSurface param1)
335 m_log << TestLog::Message << "eglSwapBuffers(" << getEGLDisplayStr(param0) << ", " << toHex(param1) << ");" << TestLog::EndMessage;
336 EGLBoolean returnValue = ::eglSwapBuffers(param0, param1);
egluGLContextFactory.cpp 645 EGLBoolean swapOk = eglSwapBuffers(m_eglDisplay, m_eglSurface);
650 throw tcu::ResourceError(string("eglSwapBuffers() failed: ") + getErrorStr(error).toString());
697 throw tcu::ResourceError(string("eglSwapBuffers() failed: ") + getErrorStr(error).toString());
725 // \todo [2014-05-02 mika] Should we call flush or finish? Old platform uses finish() but flush() is closer to the behaviour of eglSwapBuffers()
  /external/deqp/modules/egl/
teglNegativeApiTests.cpp     [all...]
teglNativeColorMappingTests.cpp 315 log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
339 TCU_CHECK_EGL_CALL(eglSwapBuffers(display, *surface));
teglNativeCoordMappingTests.cpp 356 log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
387 TCU_CHECK_EGL_CALL(eglSwapBuffers(display, *surface));
teglGLES2SharedRenderingPerfTests.cpp 723 eglSwapBuffers(display, m_eglSurface);
    [all...]
  /external/mesa3d/include/EGL/
egl.h 312 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
  /cts/tests/tests/opengl/src/android/opengl/cts/
FramebufferTest.java 406 * Calls eglSwapBuffers. Use this to "publish" the current frame.
411 return EGL14.eglSwapBuffers(mEGLDisplay, eglSurface);
554 * Calls eglSwapBuffers. Use this to "publish" the current frame.
  /external/chromium_org/gpu/gles2_conform_support/egl/
egl.cc 383 EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
  /external/chromium_org/third_party/angle/include/EGL/
egl.h 141 EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
  /external/chromium_org/third_party/skia/src/views/win/
SkOSWindow_win.cpp 535 eglSwapBuffers(fDisplay, fSurface);
  /external/chromium_org/ui/gl/
gl_surface_egl.cc 453 if (!eglSwapBuffers(GetDisplay(), surface_)) {
454 DVLOG(1) << "eglSwapBuffers failed with error "
  /external/chromium_org/third_party/mesa/src/src/egl/main/
eglapi.c 683 eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
898 { "eglSwapBuffers", (_EGLProc) eglSwapBuffers },
    [all...]
  /external/mesa3d/src/egl/main/
eglapi.c 683 eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
898 { "eglSwapBuffers", (_EGLProc) eglSwapBuffers },
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
GLSurfaceViewCustom.java 21 // after eglSwapBuffers is called. Also classes not available outside framework is commented out
757 * called after eglSwapBuffers() is called.
    [all...]
  /external/chromium_org/third_party/angle/src/libEGL/
libEGL.cpp 917 EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
  /device/generic/goldfish/opengl/system/egl/
egl.cpp     [all...]

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