/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 200 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 250 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 116 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 229 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_client_context.h | 78 glGetShaderiv_client_proc_t glGetShaderiv;
|
gl2_client_context.cpp | 80 glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
|
/external/chromium_org/gpu/command_buffer/tests/ |
gl_test_utils.cc | 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
|
gl_readback_unittest.cc | 135 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
|
/external/chromium_org/gpu/skia_bindings/ |
gl_bindings_skia_cmd_buffer.cc | 72 functions->fGetShaderiv = glGetShaderiv;
|
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 109 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
|
/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 84 #define glGetShaderiv GLES2_GET_FUN(GetShaderiv)
|
/external/chromium_org/native_client_sdk/src/examples/api/graphics_3d/ |
graphics_3d.cc | 115 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
|
/external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/ |
cube.cc | 116 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
|
/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 149 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv()"); 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 467 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); 563 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength);
|
/external/deqp/modules/egl/ |
teglGLES2SharingTests.cpp | 92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 882 GLU_CHECK_CALL(glGetShaderiv(m_shader, GL_COMPILE_STATUS, &status)); 963 GLU_CHECK_CALL(glGetShaderiv(otherShader, GL_COMPILE_STATUS, &status)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 206 ES3F_ADD_API_CASE(get_shaderiv, "Invalid glGetShaderiv() usage", 217 glGetShaderiv(shader, -1, ¶m[0]); 222 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); 227 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 217 ctx.glGetShaderiv(shader, -1, ¶m[0]); 222 ctx.glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); 227 ctx.glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); [all...] |
/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 373 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 305 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 178 glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
|
/external/chromium_org/mojo/examples/sample_app/ |
spinning_cube.cc | 107 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
/external/chromium_org/ppapi/examples/compositor/ |
spinning_cube.cc | 91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
/external/chromium_org/ppapi/examples/gles2_spinning_cube/ |
spinning_cube.cc | 107 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|