/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererEightShaderTest.java | 33 mProgram = GLES20.glCreateProgram(); 36 GLES20.glAttachShader(mProgram, shaderOne);
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RendererNineShaderTest.java | 33 mProgram = GLES20.glCreateProgram(); 37 GLES20.glAttachShader(mProgram, shaderOne);
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RendererOneProgramTest.java | 34 mProgram = GLES20.glCreateProgram(); 36 GLES20.glAttachShader(mProgram, mProgramTwo);
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/external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/ |
PostSubBuffer.cpp | 64 mProgram = CompileProgram(vs, fs); 65 if (!mProgram) 71 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 72 mTexcoordLoc = glGetAttribLocation(mProgram, "a_texcoord"); 75 mMVPMatrixLoc = glGetUniformLocation(mProgram, "u_mvpMatrix"); 97 glDeleteProgram(mProgram); 127 glUseProgram(mProgram); 153 GLuint mProgram;
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/external/chromium_org/third_party/angle/samples/angle/simple_vertex_shader/ |
SimpleVertexShader.cpp | 56 mProgram = CompileProgram(vs, fs); 57 if (!mProgram) 63 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 64 mTexcoordLoc = glGetAttribLocation(mProgram, "a_texcoord"); 67 mMVPMatrixLoc = glGetUniformLocation(mProgram, "u_mvpMatrix"); 84 glDeleteProgram(mProgram); 114 glUseProgram(mProgram); 130 GLuint mProgram;
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
OcclusionQueriesTest.cpp | 19 mProgram = 0; 44 mProgram = CompileProgram(passthroughVS, passthroughPS); 45 if (mProgram == 0) 53 glDeleteProgram(mProgram); 58 GLuint mProgram; 68 glUseProgram(mProgram); 69 drawQuad(mProgram, "position", 0.3f); 77 drawQuad(mProgram, "position", 0.8f); // this quad should be occluded by first quad 111 drawQuad(mProgram, "position", 0.8f); // this quad should not be occluded 152 drawQuad(mProgram, "position", 0.8f); // this quad should not be occlude [all...] |
BufferDataTest.cpp | 10 mProgram(0), 51 mProgram = CompileProgram(vsSource, fsSource); 52 ASSERT_NE(mProgram, 0U); 54 mAttribLocation = glGetAttribLocation(mProgram, "in_attrib"); 69 glDeleteProgram(mProgram); 75 GLuint mProgram; 122 glUseProgram(mProgram); 127 drawQuad(mProgram, "position", 0.5f); 167 //glUseProgram(mProgram); 171 //drawQuad(mProgram, "position", 0.5f) [all...] |
LineLoopTest.cpp | 43 mProgram = CompileProgram(vsSource, fsSource); 44 if (mProgram == 0) 49 mPositionLocation = glGetAttribLocation(mProgram, "position"); 50 mColorLocation = glGetAttribLocation(mProgram, "in_color"); 63 glDeleteProgram(mProgram); 96 glUseProgram(mProgram); 124 GLuint mProgram;
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ClearTest.cpp | 43 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); 44 if (mProgram == 0) 56 glDeleteProgram(mProgram); 62 GLuint mProgram; 99 drawQuad(mProgram, "position", 0.5f); 179 drawQuad(mProgram, "position", 0.5f);
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IndexedPointsTest.cpp | 55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); 56 if (mProgram == 0) 80 glDeleteProgram(mProgram); 94 GLint vertexLocation = glGetAttribLocation(mProgram, "position"); 100 glUseProgram(mProgram); 120 GLuint mProgram;
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VertexAttributeTest.cpp | 16 mProgram = 0; 47 drawQuad(mProgram, "position", 0.5f); 89 mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource); 90 if (mProgram == 0) 95 mTestAttrib = glGetAttribLocation(mProgram, "test"); 96 mExpectedAttrib = glGetAttribLocation(mProgram, "expected"); 98 glUseProgram(mProgram); 109 glDeleteProgram(mProgram); 116 GLuint mProgram;
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/external/chromium_org/third_party/angle/samples/angle/simple_instancing/ |
SimpleInstancing.cpp | 73 mProgram = CompileProgram(vs, fs); 74 if (!mProgram) 80 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 81 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); 82 mInstancePosLoc = glGetAttribLocation(mProgram, "a_instancePos"); 85 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 126 glDeleteProgram(mProgram); 139 glUseProgram(mProgram); 169 GLuint mProgram;
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES3.cpp | 66 GLuint mProgram; 82 mProgram(0), 90 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 91 if (!mProgram) 136 glDeleteProgram(mProgram); 162 glUseProgram(mProgram);
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/external/chromium_org/third_party/angle/tests/perf_tests/ |
TexSubImage.cpp | 28 mProgram(0), 87 mProgram = CompileProgram(vs, fs); 88 if (!mProgram) 94 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 95 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord"); 98 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture"); 147 glDeleteProgram(mProgram); 163 glUseProgram(mProgram);
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BufferSubData.h | 36 GLuint mProgram;
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TexSubImage.h | 36 GLuint mProgram;
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
ProgramNode.h | 29 Program& mProgram;
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 77 private int mProgram; 104 GLES20.glUseProgram(mProgram); 137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 138 if (mProgram == 0) { 141 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); 146 maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); 152 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 158 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix"); 187 GLES20.glDeleteProgram(mProgram); 188 mProgram = createProgram(VERTEX_SHADER, fragmentShader) [all...] |
/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 27 private int mProgram; 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram, 75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord"); 76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position"); 90 GLES20.glDeleteProgram(mProgram); 110 GLES20.glUseProgram(mProgram);
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 27 private int mProgram; 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram, 75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord"); 76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position"); 90 GLES20.glDeleteProgram(mProgram); 110 GLES20.glUseProgram(mProgram);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 27 private int mProgram; 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram, 75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord"); 76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position"); 90 GLES20.glDeleteProgram(mProgram); 110 GLES20.glUseProgram(mProgram);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
TextureRenderer.java | 27 private int mProgram; 70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER); 73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram, 75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord"); 76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position"); 90 GLES20.glDeleteProgram(mProgram); 110 GLES20.glUseProgram(mProgram);
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/external/chromium_org/third_party/angle/samples/angle/stencil_operations/ |
StencilOperations.cpp | 48 mProgram = CompileProgram(vs, fs); 49 if (!mProgram) 55 mPositionLoc = glGetAttribLocation(mProgram, "a_position"); 58 mColorLoc = glGetUniformLocation(mProgram, "u_color"); 78 glDeleteProgram(mProgram); 141 glUseProgram(mProgram); 229 GLuint mProgram;
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/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/ |
FullPipelineRenderer.h | 31 Program* mProgram;
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 79 private int mProgram; 116 GLES20.glUseProgram(mProgram); 165 mProgram = createProgram(mVertexShader, mFragmentShader); 166 if (mProgram == 0) { 169 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition"); 174 maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord"); 180 muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); 186 muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
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