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  /external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/
quad-tex.c 78 void *vs; member in struct:program
275 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
290 p->pipe->delete_vs_state(p->pipe, p->vs);
330 cso_set_vertex_shader_handle(p->cso, p->vs);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_urb.c 35 * When the GS is not in use, we assign the entire URB space to the VS. When
36 * the GS is in use, we split the URB space evenly between the VS and the GS.
57 brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
59 /* We use the same VUE layout for VS outputs and GS outputs (as it's what
61 * the same as for the VS. This may technically be too large in cases
62 * where we have few vertex attributes and a lot of varyings, since the VS
105 * Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus
106 * a dummy DRAW call before any case where VS will be taking over GS URB
gen7_urb.c 37 * | VS Push | FS Push | VS |
45 * Currently we split the constant buffer space evenly between VS and FS.
85 brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
gen7_sampler_state.c 193 struct gl_program *vs = (struct gl_program *) brw->vertex_program; local
196 GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
211 fs->SamplerUnits[s] : vs->SamplerUnits[s];
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe.h 120 + stage->draw->vs.num_vs_outputs * 4 * sizeof(float);
draw_context.c 510 return &draw->vs.vertex_shader->info;
589 draw->vs.tgsi.num_samplers = num_samplers;
590 draw->vs.tgsi.samplers = samplers;
658 return draw->vs.num_vs_outputs;
671 return draw->vs.position_output;
682 return draw->vs.clipvertex_output;
688 return draw->vs.clipdistance_output[index];
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_context.h 65 const struct lp_vertex_shader *vs; member in struct:llvmpipe_context
  /external/mesa3d/src/gallium/tests/trivial/
quad-tex.c 78 void *vs; member in struct:program
275 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
290 p->pipe->delete_vs_state(p->pipe, p->vs);
330 cso_set_vertex_shader_handle(p->cso, p->vs);
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_urb.c 35 * When the GS is not in use, we assign the entire URB space to the VS. When
36 * the GS is in use, we split the URB space evenly between the VS and the GS.
57 brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
59 /* We use the same VUE layout for VS outputs and GS outputs (as it's what
61 * the same as for the VS. This may technically be too large in cases
62 * where we have few vertex attributes and a lot of varyings, since the VS
105 * Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus
106 * a dummy DRAW call before any case where VS will be taking over GS URB
gen7_urb.c 37 * | VS Push | FS Push | VS |
45 * Currently we split the constant buffer space evenly between VS and FS.
85 brw->urb.vs_size = MAX2(brw->vs.prog_data->urb_entry_size, 1);
gen7_sampler_state.c 193 struct gl_program *vs = (struct gl_program *) brw->vertex_program; local
196 GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
211 fs->SamplerUnits[s] : vs->SamplerUnits[s];
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
verify.rs 218 uint32_t vs = rsElementGetVectorSize(e); \
221 switch(vs) { \
236 switch(vs) { \
257 uint32_t vs = rsElementGetVectorSize(e);
261 switch(vs) {
276 switch(vs) {
  /cts/tests/tests/rscpp/src/android/cts/rscpp/
verify.rs 223 uint32_t vs = rsElementGetVectorSize(e); \
226 switch(vs) { \
241 switch(vs) { \
262 uint32_t vs = rsElementGetVectorSize(e);
266 switch(vs) {
281 switch(vs) {
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 29 #include "d3d11spikysphere.hlsl.vs.h"
90 ID3D11VertexShader* vs; member in struct:d3d11spikysphere
107 ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
211 ctx->VSSetShader(vs, NULL, 0);
  /external/chromium_org/tools/telemetry/telemetry/value/
value_unittest.py 198 vs = value.Value.ListOfValuesFromListOfDicts([d0, d1], {})
199 self.assertEquals(vs[0].name, 'x')
200 self.assertEquals(vs[1].name, 'y')
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.cpp 29 #include "d3d11spikysphere.hlsl.vs.h"
90 ID3D11VertexShader* vs; member in struct:d3d11spikysphere
107 ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
211 ctx->VSSetShader(vs, NULL, 0);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_matrix_filter.c 233 filter->vs = create_vert_shader(filter);
234 if (!filter->vs)
245 pipe->delete_vs_state(pipe, filter->vs);
280 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
310 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
vl_median_filter.c 312 filter->vs = create_vert_shader(filter);
313 if (!filter->vs)
324 pipe->delete_vs_state(pipe, filter->vs);
359 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
389 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_matrix_filter.c 233 filter->vs = create_vert_shader(filter);
234 if (!filter->vs)
245 pipe->delete_vs_state(pipe, filter->vs);
280 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
310 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
vl_median_filter.c 312 filter->vs = create_vert_shader(filter);
313 if (!filter->vs)
324 pipe->delete_vs_state(pipe, filter->vs);
359 filter->pipe->delete_vs_state(filter->pipe, filter->vs);
389 filter->pipe->bind_vs_state(filter->pipe, filter->vs);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_context.c 510 return &draw->vs.vertex_shader->info;
589 draw->vs.tgsi.num_samplers = num_samplers;
590 draw->vs.tgsi.samplers = samplers;
658 return draw->vs.num_vs_outputs;
671 return draw->vs.position_output;
682 return draw->vs.clipvertex_output;
688 return draw->vs.clipdistance_output[index];
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 30 #include "d3d11blit.hlsl.vs.h"
92 const void* vs, unsigned vs_size,
97 dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout);
157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
174 vs, vs_size,
182 ID3D11VertexShader* vs; member in struct:d3d11_blitter
190 dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs);
217 ctx->VSSetShader(vs, 0, 0);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11u.h 30 #include "d3d11blit.hlsl.vs.h"
92 const void* vs, unsigned vs_size,
97 dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout);
157 mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
174 vs, vs_size,
182 ID3D11VertexShader* vs; member in struct:d3d11_blitter
190 dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs);
217 ctx->VSSetShader(vs, 0, 0);
  /external/chromium_org/third_party/tcmalloc/vendor/
Makefile.am     [all...]
  /external/chromium_org/ui/views/
view_unittest.cc 433 ViewStorage* vs = ViewStorage::GetInstance(); local
439 int s1 = vs->CreateStorageID();
440 vs->StoreView(s1, v1);
443 int s11 = vs->CreateStorageID();
444 vs->StoreView(s11, v11);
447 int s111 = vs->CreateStorageID();
448 vs->StoreView(s111, v111);
451 int s112 = vs->CreateStorageID();
452 vs->StoreView(s112, v112);
455 int s113 = vs->CreateStorageID()
    [all...]

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1 2 3 4 5 67 8 91011>>