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      1 <?xml version="1.0" standalone="no"?>
      2 <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
      3 
      4 <!--
      5   Copyright (C) 2010 University of Szeged
      6   Copyright (C) 2010 Zoltan Herczeg
      7   Copyright (C) 2010 Gabor Loki
      8   All rights reserved.
      9 
     10   Redistribution and use in source and binary forms, with or without
     11   modification, are permitted provided that the following conditions
     12   are met:
     13   1. Redistributions of source code must retain the above copyright
     14      notice, this list of conditions and the following disclaimer.
     15   2. Redistributions in binary form must reproduce the above copyright
     16      notice, this list of conditions and the following disclaimer in the
     17      documentation and/or other materials provided with the distribution.
     18 
     19   THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
     20   EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     22   PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
     23   CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     24   EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     25   PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     26   PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     27   OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     28   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     29   OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     30 -->
     31 
     32 <svg width="100%" height="100%" version="1.1" xmlns="http://www.w3.org/2000/svg">
     33 <rect x="0%" y="0%" width="100%" height="100%" fill="black" />
     34 
     35 <defs>
     36 <filter id="filt" filterUnits="objectBoundingBox" x="0" y="0" width="100%" height="100%">
     37     <feTurbulence baseFrequency="0.03" numOctaves="4" seed="67" result="turb"/>
     38     <feGaussianBlur in="SourceGraphic" primitiveUnits="objectBoundingBox" stdDeviation="1" result="blur"/>
     39     <feComposite in="turb" in2="blur" operator="arithmetic" k2="0.3" k3="1" result="comp"/>
     40     <feDiffuseLighting in="comp" primitiveUnits="objectBoundingBox" diffuseConstant="1" lighting-color="white" surfaceScale="10" result="light" >
     41         <feSpotLight id="light" x="0" y="300" z="200" pointsAtX="-200" pointsAtY="100" pointsAtZ="0" limitingConeAngle="90" specularExponent="20" />
     42     </feDiffuseLighting>
     43     <feSpecularLighting in="comp" primitiveUnits="objectBoundingBox" diffuseConstant="1" lighting-color="#A66102" surfaceScale="10" result="ambient" >
     44         <feDistantLight azimuth="0" elevation="90" />
     45     </feSpecularLighting>
     46     <feComposite in="light" in2="ambient" operator="arithmetic" k2="1.2" k3=".8"/>
     47 </filter>
     48 </defs>
     49 
     50 <g filter="url(#filt)" fill="white" stroke="black" onclick="start()">
     51     <rect x="0" y="0" width="400" height="5" />
     52     <rect x="0" y="0" width="5" height="200" />
     53     <rect x="0" y="195" width="400" height="5" />
     54     <rect x="395" y="0" width="5" height="200" />
     55     <text font-size="150" font-weight="bold" x="40" y="150">SVG</text>
     56 </g>
     57 
     58 <text id="fps" x="150" y="240" font-size="20" fill="white" stroke="white">afps:</text>
     59 <text x="30" y="265" font-size="20" font-weight="bold" fill="white" stroke="white">click on the image to start the animation</text>
     60 
     61 <script>
     62 <![CDATA[
     63 var light_x = document.getElementById('light').x;
     64 var light_y = document.getElementById('light').y;
     65 var light_pointsAtX = document.getElementById('light').pointsAtX;
     66 var light_pointsAtY = document.getElementById('light').pointsAtY;
     67 var fps = document.getElementById('fps');
     68 
     69 var round = Math.round
     70 
     71 var startDate = 0;
     72 var frameCounter = 0;
     73 var phase = 0;
     74 function anim() {
     75     switch(phase) {
     76     case 0:
     77         light_pointsAtX.baseVal += 10;
     78         if (light_pointsAtX.baseVal >= 380)
     79             ++phase;
     80         break;
     81     case 1:
     82         light_x.baseVal += 10;
     83         light_pointsAtX.baseVal -= 10;
     84         if (light_x.baseVal >= 450) {
     85             ++phase;
     86             waitCounter = 0;
     87         }
     88         break;
     89     case 2:
     90         light_y.baseVal -= 5;
     91         if (light_y.baseVal <= -100)
     92             ++phase;
     93         break;
     94     case 3:
     95         light_pointsAtX.baseVal += 10;
     96         if (light_pointsAtX.baseVal >= 450) {
     97             light_x.baseVal = 0;
     98             light_pointsAtX.baseVal = -200;
     99             light_y.baseVal = 300;
    100             light_pointsAtY.baseVal = 100;
    101             phase = 0;
    102         }
    103         break;
    104     }
    105 
    106     frameCounter++;
    107     fps.textContent = "afps: " +(round(frameCounter * 100000 / (new Date() - startDate)) / 100);
    108 }
    109 
    110 function start() {
    111     if (!startDate) {
    112         startDate = new Date();
    113         setInterval(anim,1);
    114     }
    115 }
    116 
    117 //]]>
    118 </script>
    119 
    120 </svg>
    121