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      1 // Copyright 2013 the V8 project authors. All rights reserved.
      2 // Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      3 //
      4 // Redistribution and use in source and binary forms, with or without
      5 // modification, are permitted provided that the following conditions
      6 // are met:
      7 // 1.  Redistributions of source code must retain the above copyright
      8 //     notice, this list of conditions and the following disclaimer.
      9 // 2.  Redistributions in binary form must reproduce the above copyright
     10 //     notice, this list of conditions and the following disclaimer in the
     11 //     documentation and/or other materials provided with the distribution.
     12 //
     13 // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16 // DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20 // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23 
     24 description(
     25 "Tests that DFG silent spill and fill of WeakJSConstants does not result in nonsense."
     26 );
     27 
     28 function foo(a, b, c, d)
     29 {
     30     a.f = 42; // WeakJSConstants corresponding to the o.f transition get created here.
     31     var x = !d; // Silent spilling and filling happens here.
     32     b.f = x; // The WeakJSConstants get reused here.
     33     var y = !d; // Silent spilling and filling happens here.
     34     c.f = y; // The WeakJSConstants get reused here.
     35 }
     36 
     37 var Empty = "";
     38 
     39 for (var i = 0; i < 1000; ++i) {
     40     var o1 = new Object();
     41     var o2 = new Object();
     42     var o3 = new Object();
     43     eval(Empty + "foo(o1, o2, o3, \"stuff\")");
     44     shouldBe("o1.f", "42");
     45     shouldBe("o2.f", "false");
     46     shouldBe("o3.f", "false");
     47 }
     48