Lines Matching full:new_state
621 LockWord::LockState new_state = lock_after.GetState();622 EXPECT_EQ(LockWord::LockState::kThinLocked, new_state);697 LockWord::LockState new_state = lock_after.GetState();698 EXPECT_EQ(LockWord::LockState::kUnlocked, new_state);