Lines Matching full:allocation
44 // Since allocation can cause a GC which will need to SuspendAll, make sure all allocations are
49 // Need to check that we arent the large object allocator since the large object allocation code
61 // If the large object allocation failed, try to use the normal spaces (main space,
72 // If we have a thread local allocation we don't need to update bytes allocated.
96 // If there is a pending exception, fail the allocation right away since the next one
99 // If the allocator changed, we need to restart the allocation.
117 // barrier, if a non-moving space allocation, we need a write
169 // The size of a thread-local allocation stack in the number of references.
262 // The allocation can't fail.
286 // Only if the allocation succeeded, record the time.
313 // TODO: Grow for allocation is racy, fix it.
315 << PrettySize(new_footprint) << " for a " << PrettySize(alloc_size) << " allocation";