Lines Matching refs:program_
158 blockIndex = glGetUniformBlockIndex( shader_param_.program_, "ParamBlock" );
159 glUniformBlockBinding( shader_param_.program_, blockIndex, bindingPoint );
163 glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
167 glGetActiveUniformBlockiv( shader_param_.program_, blockIndex,
169 glGetActiveUniformsiv( shader_param_.program_, iNumIndices, (GLuint*) i,
241 if( shader_param_.program_ )
243 glDeleteProgram( shader_param_.program_ );
244 shader_param_.program_ = 0;
287 glUseProgram( shader_param_.program_ );
455 params->program_ = program;
533 params->program_ = program;