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Lines Matching refs:vec

129     Vec3 vec = vec_offset_ + vec_offset_now_;
132 vec *= vec_tmp * vec_pinch_transform_factor_;
134 mat_transform_ = Mat4::Translation( vec );
165 Vec2 vec = v * vec_flip_;
166 vec_ball_now_ = vec;
171 vec_last_input_ = vec;
190 Vec2 vec = v * vec_flip_;
191 vec_ball_now_ = vec;
193 vec_drag_delta_ = vec_drag_delta_ * MOMENTUM_FACTOR + (vec - vec_last_input_);
194 vec_last_input_ = vec;
212 Vec2 vec = v1 - v2;
215 vec.Value( x_diff, y_diff );
251 Vec2 vec = v1 - v2;
252 vec.Value( x_diff, y_diff );
264 vec = (v1 + v2) / 2.f - vec_pinch_start_center_;
265 vec_offset_now_ = Vec3( vec, flip_z_ * f );
291 Vec3 vec = vec_from.Cross( vec_to );
294 Quaternion qDrag = Quaternion( vec, w );
305 Vec2 vec = (point - vec_ball_center_) / ball_radius_;
306 mag = vec.Dot( vec );
310 vec *= scale;
311 ball_mouse = Vec3( vec, 0.f );
315 ball_mouse = Vec3( vec, sqrtf( 1.f - mag ) );