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Lines Matching defs:location_in_screen

92   gfx::Point location_in_screen = event.location();
96 screen_position_client->ConvertPointToScreen(target, &location_in_screen);
97 return location_in_screen;
588 gfx::Point location_in_screen = GetEventLocationInScreen(*event);
589 if (ShouldIgnoreMouseEventAtLocation(location_in_screen))
596 if (!hit_bounds_in_screen.Contains(location_in_screen)) {
606 abs(location_in_screen.x() - mouse_x_when_hit_top_in_screen_) <=
611 mouse_x_when_hit_top_in_screen_ = location_in_screen.x();
646 gfx::Point location_in_screen;
648 location_in_screen = GetEventLocationInScreen(*event);
658 location_in_screen = aura::Env::GetInstance()->last_mouse_location();
662 ShouldIgnoreMouseEventAtLocation(location_in_screen)) {
681 if (hit_bounds_in_screen[i].Contains(location_in_screen)) {