Lines Matching refs:to_add
171 TransformOperation to_add;
172 to_add.matrix.Translate3d(x, y, z);
173 to_add.type = TransformOperation::TransformOperationTranslate;
174 to_add.translate.x = x;
175 to_add.translate.y = y;
176 to_add.translate.z = z;
177 operations_.push_back(to_add);
185 TransformOperation to_add;
186 to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
187 to_add.type = TransformOperation::TransformOperationRotate;
188 to_add.rotate.axis.x = x;
189 to_add.rotate.axis.y = y;
190 to_add.rotate.axis.z = z;
191 to_add.rotate.angle = degrees;
192 operations_.push_back(to_add);
197 TransformOperation to_add;
198 to_add.matrix.Scale3d(x, y, z);
199 to_add.type = TransformOperation::TransformOperationScale;
200 to_add.scale.x = x;
201 to_add.scale.y = y;
202 to_add.scale.z = z;
203 operations_.push_back(to_add);
208 TransformOperation to_add;
209 to_add.matrix.SkewX(x);
210 to_add.matrix.SkewY(y);
211 to_add.type = TransformOperation::TransformOperationSkew;
212 to_add.skew.x = x;
213 to_add.skew.y = y;
214 operations_.push_back(to_add);
219 TransformOperation to_add;
220 to_add.matrix.ApplyPerspectiveDepth(depth);
221 to_add.type = TransformOperation::TransformOperationPerspective;
222 to_add.perspective_depth = depth;
223 operations_.push_back(to_add);
228 TransformOperation to_add;
229 to_add.matrix = matrix;
230 to_add.type = TransformOperation::TransformOperationMatrix;
231 operations_.push_back(to_add);