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Lines Matching defs:damage

1157                                                    gfx::Rect damage) {
1164 cc::RenderPassId(1, 1), gfx::Rect(size), damage, gfx::Transform());
1340 // Skipped frames should not drop their damage.
1355 // A full frame of damage.
1362 // A partial damage frame.
1390 // Unlock the compositor. This frame should damage everything.
1401 // A partial damage frame, this should not be dropped.