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Lines Matching refs:x_ops

263 // The important inputs for this function is |x_ops| and
270 // Normally we process ScaleOps from |y_ops| first and |x_ops| after
273 // why |x_ops| and |y_ops| aren't just one single queue.
281 std::deque<GLHelperScaling::ScaleOp>* x_ops,
284 while (!x_ops->empty() || !y_ops->empty()) {
291 current_queue = x_ops;
342 if (!scale_x && x_ops->size() > 0 && x_ops->front().scale_factor <= 2) {
344 if (current_shader == SHADER_BILINEAR2 && x_ops->size() >= 2) {
351 switch (x_ops->size()) {
355 if (x_ops->front().scale_factor == 3) {
369 } else if (x_ops->front().scale_factor == 2) {
375 x_ops->front().UpdateSize(&intermediate_size);
376 x_ops->pop_front();
415 std::deque<GLHelperScaling::ScaleOp> x_ops, y_ops;
420 &x_ops);
433 &x_ops,