Lines Matching full:relocation
617 // We can see the base relocation anywhere, but we only have the
621 return false; // Can't have two base relocation tables.
627 // some REL32 relocations following the base relocation and in the same
630 // happens; the base relocation table is usually in a section of its
638 return false; // Can't have two base relocation tables.
647 // We can see the base relocation anywhere, but we only have the
651 return false; // Can't have two base relocation tables.
659 // We can see the base relocation anywhere, but we only have the
663 return false; // Can't have two base relocation tables.
699 // RelocBlock has the layout of a block of relocations in the base relocation
705 uint16 relocs[4096]; // Allow up to one relocation per byte of a 4k page.