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Lines Matching refs:GLsizei

60                                   GLsizei width,
61 GLsizei height,
63 GLsizei imageSize,
69 GLsizei width,
70 GLsizei height,
72 GLsizei imageSize,
79 GLsizei width,
80 GLsizei height,
88 GLsizei width,
89 GLsizei height) = 0;
93 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
94 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
96 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
98 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
105 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
107 GLsizei count,
124 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
126 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
127 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
128 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
131 GLsizei bufsize,
132 GLsizei* length,
138 GLsizei bufsize,
139 GLsizei* length,
144 GLsizei maxcount,
145 GLsizei* count,
161 GLsizei bufsize,
162 GLsizei* length,
169 GLsizei bufsize,
170 GLsizei* length,
177 GLsizei bufsize,
178 GLsizei* length,
207 GLsizei width,
208 GLsizei height,
215 GLsizei width,
216 GLsizei height) = 0;
218 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
219 virtual void ShaderBinary(GLsizei n,
223 GLsizei length) = 0;
225 GLsizei count,
245 GLsizei width,
246 GLsizei height,
263 GLsizei width,
264 GLsizei height,
269 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
271 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
273 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
275 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
277 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
279 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
285 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
287 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
289 GLsizei count,
293 GLsizei count,
297 GLsizei count,
318 GLsizei stride,
320 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
332 GLsizei samples,
334 GLsizei width,
335 GLsizei height) = 0;
337 GLsizei samples,
339 GLsizei width,
340 GLsizei height) = 0;
346 GLsizei samples) = 0;
348 GLsizei levels,
350 GLsizei width,
351 GLsizei height) = 0;
352 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
353 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
359 virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
360 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
362 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
363 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
368 GLsizei count,
373 GLsizei n,
376 GLsizei n,
379 GLsizei n,
395 GLsizei width,
396 GLsizei height,
412 GLsizei bufsize,
413 GLsizei* size,
416 virtual GLuint CreateImageCHROMIUM(GLsizei width,
417 GLsizei height,
425 GLsizei bufsize,
426 GLsizei* length,
433 GLsizei width,
434 GLsizei height,
445 GLsizei count,
446 GLsizei primcount) = 0;
448 GLsizei count,
451 GLsizei primcount) = 0;
472 GLsizei width,
473 GLsizei height,
480 GLsizei width,
481 GLsizei height,
489 GLsizei count,
494 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;