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Lines Matching defs:internal_format

710       GLenum internal_format,
849 GLenum internal_format,
872 GLenum internal_format,
940 GLenum internal_format,
947 GLenum internal_format,
1162 unsigned internal_format,
5387 *params = renderbuffer->internal_format();
5441 GLenum internal_format,
5448 target, samples, internal_format, width, height);
5451 target, samples, internal_format, width, height);
5454 target, samples, internal_format, width, height);
8053 unsigned internal_format,
8141 target, level, internal_format, width, h, 0, format, type,
8351 GLenum internal_format,
8364 internal_format)) {
8366 "glCompressedTexImage2D", internal_format, "internal_format");
8393 "glCompressedTexImage2D", level, width, height, internal_format) ||
8395 "glCompressedTexImage2D", width, height, internal_format, image_size)) {
8417 target, level, internal_format, width, height, border, image_size, data);
8421 texture_ref, target, level, internal_format,
8438 GLenum internal_format = static_cast<GLenum>(c.internalformat);
8454 target, level, internal_format, width, height, border, image_size, data);
8464 GLenum internal_format = static_cast<GLenum>(c.internalformat);
8479 target, level, internal_format, width, height, border,
8547 GLenum internal_format = static_cast<GLenum>(c.internalformat);
8571 target, level, internal_format, width, height, border, format, type,
8602 GLenum internal_format = 0;
8603 if (!texture->GetLevelType(target, level, &type, &internal_format)) {
8609 if (internal_format != format) {
8663 GLenum internal_format,
8691 state_.GetErrorState(), "glCopyTexImage2D", internal_format,
8699 uint32 channels_needed = GLES2Util::GetChannelsForFormat(internal_format);
8716 width, height, internal_format, GL_UNSIGNED_BYTE, state_.unpack_alignment,
8759 target, level, internal_format, internal_format, GL_UNSIGNED_BYTE,
8777 glCopyTexImage2D(target, level, internal_format,
8783 texture_ref, target, level, internal_format, width, height, 1,
8784 border, internal_format, GL_UNSIGNED_BYTE, true);
8941 GLenum internal_format = 0;
8942 if (!texture->GetLevelType(target, level, &current_type, &internal_format)) {
8948 function_name, format, type, internal_format, level)) {
9021 GLenum internal_format;
9023 texture->GetLevelType(target, level, &tex_type, &internal_format);
9027 target, level, internal_format, width, height, 0, format, type, data);
10233 GLenum internal_format, GLenum dest_type) {
10311 bool valid_dest_format = internal_format == GL_RGB ||
10312 internal_format == GL_RGBA ||
10313 internal_format == GL_BGRA_EXT;
10339 GLenum dest_internal_format = internal_format;
10351 dest_internal_format != internal_format ||
10357 GL_TEXTURE_2D, level, internal_format, source_width, source_height,
10358 0, internal_format, dest_type, NULL);
10366 dest_texture_ref, GL_TEXTURE_2D, level, internal_format, source_width,
10367 source_height, 1, 0, internal_format, dest_type, true);
10414 internal_format,
10473 GLenum internal_format,
10503 GLenum format = ExtractFormatFromStorageFormat(internal_format);
10504 GLenum type = ExtractTypeFromStorageFormat(internal_format);
10531 glTexStorage2DEXT(target, levels, internal_format, width, height);
11034 GLenum internal_format = static_cast<GLenum>(c.internalformat);
11076 target, level, internal_format, width, height, border, format, type,
11107 target, level, static_cast<GLenum>(internal_format),
11221 &define_params.internal_format);