Lines Matching defs:m_renderer
45 : m_renderer(renderer)
64 : m_renderer(renderer)
106 : m_renderer(renderer)
125 const RenderBlockFlow* m_renderer;
171 ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer() == m_renderer);
181 , m_renderer(renderer)
218 LayoutUnit curFloatLogicalBottom = m_renderer->logicalBottomForFloat(floatingObject);
232 lowestFloatBottom = std::max(lowestFloatBottom, m_renderer->logicalBottomForFloat(floatingObject));
362 m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena());
375 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
387 ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
398 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset);
406 ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset);
441 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
452 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
463 return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this->m_outermostFloat) - this->m_lineTop : LayoutUnit(1);
475 ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floatingObject));
476 ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject));
486 LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
488 ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
505 LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
507 ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);