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Lines Matching defs:reverb

33 #include "platform/audio/Reverb.h"
41 // The maximum FFT size affects reverb performance and accuracy.
42 // If the reverb is single-threaded and processes entirely in the real-time audio thread,
44 // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy.
135 // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class).
142 // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class.
149 // Create the reverb with the given impulse response.
151 OwnPtr<Reverb> reverb = adoptPtr(new Reverb(bufferBus.get(), AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads, m_normalize));
156 m_reverb = reverb.release();