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Lines Matching refs:vertexAt

69     while (vertexIndex2 && areCoincidentPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2)))
74 if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2), polygon.vertexAt(vertexIndex3)))
91 m_boundingBox.setLocation(vertexAt(0));
98 const FloatPoint& vertex = vertexAt(i);
99 if (vertex.y() < vertexAt(minVertexIndex).y() || (vertex.y() == vertexAt(minVertexIndex).y() && vertex.x() < vertexAt(minVertexIndex).x()))
102 FloatPoint nextVertex = vertexAt((minVertexIndex + 1) % nVertices);
103 FloatPoint prevVertex = vertexAt((minVertexIndex + nVertices - 1) % nVertices);
104 bool clockwise = determinant(vertexAt(minVertexIndex) - prevVertex, nextVertex - prevVertex) > 0;
109 m_boundingBox.extend(vertexAt(vertexIndex1));