Lines Matching refs:compileResources
287 compileResources = resources;
343 strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
344 << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
345 << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
346 << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
347 << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
348 << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
349 << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
350 << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
351 << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
352 << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
353 << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
354 << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
355 << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
356 << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
357 << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
358 << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
359 << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
360 << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
361 << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
362 << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
363 << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
416 ValidateOutputs validateOutputs(infoSink.info, compileResources.MaxDrawBuffers);
567 return compileResources;