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Lines Matching refs:elementCount

115             programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
117 ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
118 ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
119 ilKey.elements[ilKey.elementCount].desc.Format = vertexFormatInfo.nativeFormat;
120 ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
121 ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
122 ilKey.elements[ilKey.elementCount].desc.InputSlotClass = inputClass;
123 ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor;
124 ilKey.elementCount++;
143 for (unsigned int j = 0; j < ilKey.elementCount; ++j)
148 HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout);
237 if (a.elementCount != b.elementCount)