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Lines Matching refs:hresult

170     HRESULT result = S_OK;
376 HRESULT result;
1431 HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
1440 HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
1502 HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS);
1519 HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS);
1658 HRESULT result = mDevice->GetDeviceRemovedReason();
1705 HRESULT result = D3D11CreateDevice(NULL,
2264 HRESULT result;
2528 HRESULT result = textureResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)resource);
2538 "HRESULT: 0x%X.", result);
2759 HRESULT result = mDevice->CreateTexture2D(&stagingDesc, NULL, &stagingTex);
2762 return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal staging texture for ReadPixels, HRESULT: 0x%X.", result);
2785 return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal resolve texture for ReadPixels, HRESULT: 0x%X.", result);
2823 HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping);
2943 HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
2944 if (FAILED(hresult))
3096 HRESULT result = mDevice->CreateTexture2D(&resolveDesc, NULL, &resolveTexture);
3099 ERR("Failed to create a multisample resolve texture, HRESULT: 0x%X.", result);