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Lines Matching refs:_program

171   GLuint _program;
241 glUseProgram(_program);
251 glDeleteProgram(_program);
252 _program = 0;
278 NSAssert(!_program, @"program already set up");
284 _program = CreateProgram(vertexShader, fragmentShader);
292 if (!_program) {
295 _position = glGetAttribLocation(_program, "position");
296 _texcoord = glGetAttribLocation(_program, "texcoord");
297 _ySampler = glGetUniformLocation(_program, "s_textureY");
298 _uSampler = glGetUniformLocation(_program, "s_textureU");
299 _vSampler = glGetUniformLocation(_program, "s_textureV");