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Lines Matching refs:quad1

22     : quad1(q1)
32 if (!bezier_clip(quad2, quad1, minT1, maxT1)) {
35 if (!bezier_clip(quad1, quad2, minT2, maxT2)) {
38 quad1Divisions = 1 / subDivisions(quad1);
64 sub_divide(quad1, minT1, maxT1, intersections.swapped() ? larger : smaller);
74 xy_at_t(quad1, minT1, q1pt.x, q1pt.y);
78 xy_at_t(quad1, maxT1, q1pt.x, q1pt.y); // FIXME: debug code
84 xy_at_t(quad1, smallT, q1pt.x, q1pt.y);
150 xy_at_t(quad1, minT1, line1[0].x, line1[0].y);
151 xy_at_t(quad1, maxT1, line1[1].x, line1[1].y);
175 pts = ::intersect(treat1AsLine ? quad2 : quad1,
180 xy_at_t(treat1AsLine ? quad2 : quad1, midQuadT, midQuad.x, midQuad.y);
248 const Quadratic& quad1;