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Lines Matching refs:Uniform

27         Uniform& uniform = fUniforms[i];
32 uniform.fArrayCount = builderUniform.fVariable.getArrayCount();
33 uniform.fType = builderUniform.fVariable.getType();
35 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
38 uniform.fVSLocation = builderUniform.fLocation;
40 uniform.fVSLocation = kUnusedUniform;
43 uniform.fFSLocation = builderUniform.fLocation;
45 uniform.fFSLocation = kUnusedUniform;
64 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
67 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
80 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
95 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
100 // Once the uniform manager is responsible for inserting the duplicate uniform
112 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
127 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
141 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
156 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
174 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
189 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
203 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
217 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
232 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
250 const Uniform& uni = fUniforms[u.toProgramDataIndex()];