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Lines Matching refs:arrayCount

16          SkASSERT(arrayCount <= uni.fArrayCount || \
17 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
93 int arrayCount,
97 SkASSERT(arrayCount > 0);
98 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
104 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v));
107 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v));
125 int arrayCount,
129 SkASSERT(arrayCount > 0);
130 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
133 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fFSLocation, arrayCount, v));
136 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fVSLocation, arrayCount, v));
154 int arrayCount,
158 SkASSERT(arrayCount > 0);
159 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
162 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fFSLocation, arrayCount, v));
165 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fVSLocation, arrayCount, v));
187 int arrayCount,
191 SkASSERT(arrayCount > 0);
192 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
195 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fFSLocation, arrayCount, v));
198 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fVSLocation, arrayCount, v));
230 int arrayCount,
234 SkASSERT(arrayCount > 0);
235 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
239 UniformMatrix3fv(uni.fFSLocation, arrayCount, false, matrices));
243 UniformMatrix3fv(uni.fVSLocation, arrayCount, false, matrices));
248 int arrayCount,
252 SkASSERT(arrayCount > 0);
253 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
257 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices));
261 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices));