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Lines Matching refs:output_

40       : output_(id),
41 input_(id, &output_) {
54 return output_.Init() | input_.Init();
58 return output_.Terminate() | input_.Terminate();
62 return output_.Initialized() && input_.Initialized();
66 return output_.PlayoutDevices();
77 return output_.PlayoutDeviceName(index, name, guid);
88 return output_.SetPlayoutDevice(index);
93 return output_.SetPlayoutDevice(device);
107 return output_.PlayoutIsAvailable(available);
111 return output_.InitPlayout();
115 return output_.PlayoutIsInitialized();
132 return output_.StartPlayout();
136 return output_.StopPlayout();
140 return output_.Playing();
179 return output_.InitSpeaker();
183 return output_.SpeakerIsInitialized();
196 return output_.SpeakerVolumeIsAvailable(available);
200 return output_.SetSpeakerVolume(volume);
205 return output_.SpeakerVolume(volume);
210 return output_.MaxSpeakerVolume(maxVolume);
215 return output_.MinSpeakerVolume(minVolume);
220 return output_.SpeakerVolumeStepSize(stepSize);
254 return output_.SpeakerMuteIsAvailable(available);
258 return output_.SetSpeakerMute(enable);
263 return output_.SpeakerMute(enabled);
296 return output_.StereoPlayoutIsAvailable(available);
300 return output_.SetStereoPlayout(enable);
305 return output_.StereoPlayout(enabled);
325 return output_.SetPlayoutBuffer(type, sizeMS);
331 return output_.PlayoutBuffer(type, sizeMS);
336 return output_.PlayoutDelay(delayMS);
352 return output_.PlayoutWarning();
356 return output_.PlayoutError();
368 return output_.ClearPlayoutWarning();
372 return output_.ClearPlayoutError();
385 output_.AttachAudioBuffer(audioBuffer);
396 return output_.SetPlayoutSampleRate(samplesPerSec);
400 return output_.SetLoudspeakerStatus(enable);
405 return output_.GetLoudspeakerStatus(enable);
409 OutputType output_;