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Lines Matching defs:bitmap

123   // Make a bitmap to return, and a canvas to draw into it. We don't just want
125 // of the bitmap.
137 // Create a 2D bitmap containing alternating on/off pixels - we do this
163 // Make a shader for the bitmap with an origin of the box we'll draw. This
346 const SkBitmap& bitmap = image_rep.sk_bitmap();
352 canvas_->drawBitmap(bitmap,
587 NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
612 const SkBitmap& bitmap = image_rep.sk_bitmap();
613 canvas_->drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
617 // Make a bitmap shader that contains the bitmap we want to draw. This is
640 // The rect will be filled by the bitmap.