Lines Matching full:vec4
38 gl_FragColor = vec4(1.0);
58 gl_FragColor = vec4(1.0);
81 gl_FragColor = vec4(var);
83 gl_FragColor = vec4(1.0);
105 gl_FragColor = vec4(1.0);
128 gl_FragColor = vec4(1.0);
153 gl_FragColor = vec4(var);
155 gl_FragColor = vec4(1.0);
245 desc "varying of type vec4"
248 input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
249 output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ];
253 varying mediump vec4 var;
263 varying vec4 var;
427 varying lowp vec4 var;
430 var = vec4(in0, 2.0*in0, -in0, -in0);
437 varying mediump vec4 var;
465 gl_FragColor = vec4(var.y);
469 ${FRAG_COLOR} = vec4(1.0);
512 gl_FragColor = vec4(var);
533 gl_FragColor = vec4(1.0);
554 gl_FragColor = vec4(1.0);
575 gl_FragColor = vec4(1.0);
774 desc "Same uniform struct in both shaders. Datatype vec4"
776 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
777 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
782 struct Struct {mediump vec4 a; mediump vec4 b;};
793 struct Struct {mediump vec4 a; mediump vec4 b;};
808 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 "
810 uniform vec4 val.a = vec4
811 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
816 struct Struct {mediump vec4 a; mediump vec4 b;};
827 struct Struct {mediump vec4 a; mediump vec4 b;};
840 desc "Uniform struct declared in both, used only in fragment. Datatype vec4"
842 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
843 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
848 struct Struct {mediump vec4 a; mediump vec4 b;};
857 struct Struct {mediump vec4 a; mediump vec4 b;};
869 desc "Uniform struct declared in both, used partially in both. Datatype vec4"
871 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
872 uniform vec4 val.b = vec4(1.0, 2.0, 3.0, 4.0);
877 struct Struct {mediump vec4 a; mediump vec4 b;};
888 struct Struct {mediump vec4 a; mediump vec4 b;};
901 desc "Same uniform struct in both shaders. Datatype vec4 and vec3"
903 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
909 struct Struct {mediump vec4 a; mediump vec3 b;};
920 struct Struct {mediump vec4 a; mediump vec3 b;};
935 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and vec3"
937 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
943 struct Struct {mediump vec4 a; mediump vec3 b;};
954 struct Struct {mediump vec4 a; mediump vec3 b;};
967 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and vec3"
969 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
975 struct Struct {mediump vec4 a; mediump vec3 b;};
984 struct Struct {mediump vec4 a; mediump vec3 b;};
996 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and vec3"
998 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1004 struct Struct {mediump vec4 a; mediump vec3 b;};
1015 struct Struct {mediump vec4 a; mediump vec3 b;};
1028 desc "Same uniform struct in both shaders. Datatype vec4 and float"
1030 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1036 struct Struct {mediump vec4 a; mediump float b;};
1047 struct Struct {mediump vec4 a; mediump float b;};
1062 desc "Uniform struct declared in both, used only in vertex. Datatype vec4 and float"
1064 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1070 struct Struct {mediump vec4 a; mediump float b;};
1081 struct Struct {mediump vec4 a; mediump float b;};
1094 desc "Uniform struct declared in both, used only in fragment. Datatype vec4 and float"
1096 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1102 struct Struct {mediump vec4 a; mediump float b;};
1111 struct Struct {mediump vec4 a; mediump float b;};
1123 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and float"
1125 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1131 struct Struct {mediump vec4 a; mediump float b;};
1142 struct Struct {mediump vec4 a; mediump float b;};
1155 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec4"
1157 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1158 uniform vec4 val.b.c = vec4(1.0, 2.0, 3.0, 4.0);
1163 struct Inner {mediump vec4 c;};
1164 struct Struct {mediump vec4 a; Inner b;};
1175 struct Inner {mediump vec4 c;};
1176 struct Struct {mediump vec4 a; Inner b;};
1191 desc "Uniform struct declared in both, used partially in both. Datatype vec4 and struct with vec3"
1193 uniform vec4 val.a = vec4(1.0, 2.0, 3.0, 4.0);
1200 struct Struct {mediump vec4 a; Inner b;};
1212 struct Struct {mediump vec4 a; Inner b;};
1475 desc "Vertex struct has vec3, fragment struct has vec4."
1491 struct Struct {mediump vec4 a;};
1630 highp vec4 position;
1650 highp vec4 position;
1679 mediump vec4 position;
1699 mediump vec4 position;