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Lines Matching full:vec4

94 			input vec4 in0		= [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ];
103 float func (vec4 a)
1949 vec4 func (vec4 a) { return a.wwww; }
1953 out0 = func(func(func(func(vec4(in0)).xyz).xy).x);
2031 vec4 func (vec4 a) { return a.wwww; }
2047 vec4(0.5)).xyz).xy).xxxx)).xy).x);
2074 vec4 func (vec4 a) { return a.wwww; }
2075 vec4 func (vec4 a[4]) { return a[1] + a[2]; }
2091 vec4 arr2[4];
2096 out0 = float(func(func(ivec4(func(func(func(vec4(0.5)).xyz).xy).xxxx)).xy).x);
2173 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2174 output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ];
2198 out0 = f * vec4(arr[0], arr[1], arr[2], arr[3]);
2208 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2209 output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ];
2234 out0 = f * vec4(arr[0], arr[1], arr[2], arr[3]);
2394 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2403 vec4 get (in float arr[4]);
2404 void set (out float arr[4], vec4 val);
2406 bool test (in float arr[4], vec4 ref);
2418 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2419 vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); }
2420 void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; }
2422 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2432 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2433 output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ];
2441 vec4 get (in float arr[4]);
2442 void set (out float arr[4], vec4 val);
2444 bool test (in float arr[4], vec4 ref);
2462 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2463 vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); }
2464 void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; }
2466 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2476 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2477 output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ];
2485 vec4 get (in float arr[4]);
2486 void set (out float arr[4], vec4 val);
2488 bool test (in float arr[4], vec4 ref);
2507 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2508 vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); }
2509 void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; }
2511 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2521 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2522 output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ];
2530 vec4 get (in float arr[4]);
2531 void set (out float arr[4], vec4 val);
2533 bool test (in float arr[4], vec4 ref);
2552 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2553 vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); }
2554 void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; }
2556 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2566 input vec4 in0 = [ vec4(0.0, 1.0, 2.0, -4.0) | vec4(-7.5, 12.125, -0.25, 16.0) ];
2567 output vec4 out0 = [ vec4(0.0, -1.0, -2.0, 4.0) | vec4(7.5, -12.125, 0.25, -16.0) ];
2575 vec4 get (in float arr[4]);
2576 void set (out float arr[4], vec4 val);
2578 bool test (in float arr[4], vec4 ref);
2598 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2599 vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); }
2600 void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; }
2602 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2607 # vec4 get (in float arr[4]);
2608 # void set (out float arr[4], vec4 val);
2610 # bool test (in float arr[4], vec4 ref);
2613 # float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2614 # vec4 get (in float arr[4]) { return vec4(arr[0], arr[1], arr[2], arr[3]); }
2615 # void set (out float arr[4], vec4 val) { arr[0] = val.x; arr[1] = val.y; arr[2] = val.z; arr[3] = val.w; }
2617 # bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
3009 input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ];
3018 float sum(vec4 v) { return (v.x + v.y + v.z + v.w); }
3020 float func (float a, vec3 b, vec2 c, vec2 d, vec4 e)
3022 return -sum(vec4(a, b) + vec4(c, d)) + sum(e);
3152 ${POSITION_FRAG_COLOR} = vec4(1.0);
3172 ${POSITION_FRAG_COLOR} = vec4(1.0);
3192 ${POSITION_FRAG_COLOR} = vec4(1.0);
3212 ${POSITION_FRAG_COLOR} = vec4(1.0);
3232 ${POSITION_FRAG_COLOR} = vec4(1.0);
3251 ${POSITION_FRAG_COLOR} = vec4(1.0);
3272 ${POSITION_FRAG_COLOR} = vec4(1.0);
3292 ${POSITION_FRAG_COLOR} = vec4(1.0);
3312 ${POSITION_FRAG_COLOR} = vec4(1.0);
3337 ${POSITION_FRAG_COLOR} = vec4(1.0);
3354 ${POSITION_FRAG_COLOR} = vec4(1.0);
3376 ${POSITION_FRAG_COLOR} = vec4(1.0);
3398 ${POSITION_FRAG_COLOR} = vec4(1.0);
3418 ${POSITION_FRAG_COLOR} = vec4(1.0);
3438 ${POSITION_FRAG_COLOR} = vec4(1.0);
3458 ${POSITION_FRAG_COLOR} = vec4(1.0);
3478 ${POSITION_FRAG_COLOR} = vec4(1.0);
3494 ${POSITION_FRAG_COLOR} = vec4(1.0);
3524 ${POSITION_FRAG_COLOR} = vec4(1.0);
3548 ${POSITION_FRAG_COLOR} = vec4(1.0);
3572 ${POSITION_FRAG_COLOR} = vec4(1.0);
3597 ${POSITION_FRAG_COLOR} = vec4(1.0);
3622 ${POSITION_FRAG_COLOR} = vec4(1.0);
3647 ${POSITION_FRAG_COLOR} = vec4(1.0);
3672 ${POSITION_FRAG_COLOR} = vec4(1.0);
3693 ${POSITION_FRAG_COLOR} = vec4(1.0);
3710 ${POSITION_FRAG_COLOR} = vec4(1.0);
3730 ${POSITION_FRAG_COLOR} = vec4(1.0);
3752 ${POSITION_FRAG_COLOR} = vec4(1.0);
3775 ${POSITION_FRAG_COLOR} = vec4(1.0);
3795 ${POSITION_FRAG_COLOR} = vec4(1.0);
3815 ${POSITION_FRAG_COLOR} = vec4(1.0);
3835 ${POSITION_FRAG_COLOR} = vec4(1.0);
3855 ${POSITION_FRAG_COLOR} = vec4(1.0);
3874 ${POSITION_FRAG_COLOR} = vec4(1.0);
3894 ${POSITION_FRAG_COLOR} = vec4(1.0);
3914 ${POSITION_FRAG_COLOR} = vec4(func(vec3(1.0)));
3934 ${POSITION_FRAG_COLOR} = vec4(func(vec3(1.0)));
3954 ${POSITION_FRAG_COLOR} = vec4(func(vec3(1.0)));
3969 ${POSITION_FRAG_COLOR} = vec4(1.0);
3984 ${POSITION_FRAG_COLOR} = vec4(1.0);
3999 ${POSITION_FRAG_COLOR} = vec4(1.0);
4019 ${POSITION_FRAG_COLOR} = vec4(1.0);
4039 ${POSITION_FRAG_COLOR} = vec4(1.0);
4060 ${POSITION_FRAG_COLOR} = vec4(func(1));
4082 ${POSITION_FRAG_COLOR} = vec4(func(1));
4102 ${POSITION_FRAG_COLOR} = vec4(sin(1));
4122 ${POSITION_FRAG_COLOR} = vec4(sin(1.0));
4145 ${POSITION_FRAG_COLOR} = vec4(fib(5.0));
4168 ${POSITION_FRAG_COLOR} = vec4(rec(5.0));
4201 ${POSITION_FRAG_COLOR} = vec4(funcB(ua));
4237 ${POSITION_FRAG_COLOR} = vec4(funcB(ua));
4273 ${POSITION_FRAG_COLOR} = vec4(funcB(ua));
4295 ${POSITION_FRAG_COLOR} = vec4(func(3));
4317 ${POSITION_FRAG_COLOR} = vec4(func(3));
4340 ${POSITION_FRAG_COLOR} = vec4(func(3));