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Lines Matching full:vec4

32 					${FRAG_COLOR} = vec4(v_val);
65 ${FRAG_COLOR} = vec4(v_val + v_val_no_such_output);
94 in mediump vec4 v_val;
129 ${FRAG_COLOR} = vec4(v_val);
145 layout(location = 3) out mediump vec4 v_val;
148 v_val = vec4(float(gl_VertexID));
193 ${FRAG_COLOR} = vec4(v_val);
225 ${FRAG_COLOR} = vec4(v_val);
257 ${FRAG_COLOR} = vec4(v_val);
290 ${FRAG_COLOR} = vec4(v_val + v_val_other_name);
324 ${FRAG_COLOR} = vec4(v_val);
365 ${FRAG_COLOR} = (v_val.member > -1.0) ? (vec4(1.0)) : (vec4(0.0));
405 ${FRAG_COLOR} = vec4(v_val.member_different_name);
445 ${FRAG_COLOR} = vec4(v_val.member.x);
485 ${FRAG_COLOR} = vec4(v_val.member);
528 ${FRAG_COLOR} = vec4(v_val.memberA + v_val.memberB);
561 ${FRAG_COLOR} = vec4(v_val[0].x + v_val[1].y);
594 ${FRAG_COLOR} = vec4(v_val[0] + v_val[1] + v_val[2]);
627 ${FRAG_COLOR} = vec4(v_val[0] + v_val[1]);
643 out flat highp vec4 v_val;
646 v_val = vec4(float(gl_VertexID));
656 in highp vec4 v_val;
675 out flat highp vec4 v_val;
678 v_val = vec4(float(gl_VertexID));
688 in smooth highp vec4 v_val;
707 out flat highp vec4 v_val;
710 v_val = vec4(float(gl_VertexID));
720 in centroid highp vec4 v_val;
739 out smooth highp vec4 v_val;
742 v_val = vec4(float(gl_VertexID));
752 in flat highp vec4 v_val;
771 out centroid highp vec4 v_val;
774 v_val = vec4(float(gl_VertexID));
784 in flat highp vec4 v_val;
826 ${FRAG_COLOR} = vec4(1.0);
861 ${FRAG_COLOR} = vec4(v_val);
903 ${FRAG_COLOR} = vec4(v_valA);
946 ${FRAG_COLOR} = vec4(v_valA+v_valB);
986 ${FRAG_COLOR} = vec4(v_valA.xyxy);
1026 ${FRAG_COLOR} = vec4(v_valB.y);
1066 ${FRAG_COLOR} = vec4(v_valA);
1106 ${FRAG_COLOR} = vec4(v_val);
1147 ${FRAG_COLOR} = vec4(v_val_arr[0]);
1196 ${FRAG_COLOR} = vec4(v_val.v);
1245 ${FRAG_COLOR} = vec4(v_val.v_alt_name);
1294 ${FRAG_COLOR} = vec4(v_val.v.x);
1343 ${FRAG_COLOR} = vec4(v_val.v);
1395 ${FRAG_COLOR} = vec4(v_val.v_a);
1436 ${FRAG_COLOR} = vec4(ioBlock[0].v_val);
1474 ${FRAG_COLOR} = vec4(v_val);
1512 ${FRAG_COLOR} = vec4(VariableAndBlockName);