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Lines Matching refs:numLevels

1862 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod)
1875 int maxLevel = (int)numLevels-1;
1885 int maxLevel = (int)numLevels-1;
1902 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset)
1915 int maxLevel = (int)numLevels-1;
1925 int maxLevel = (int)numLevels-1;
1942 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod)
1955 int maxLevel = (int)numLevels-1;
1965 int maxLevel = (int)numLevels-1;
1982 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset)
1995 int maxLevel = (int)numLevels-1;
2005 int maxLevel = (int)numLevels-1;
2022 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod)
2035 int maxLevel = (int)numLevels-1;
2045 int maxLevel = (int)numLevels-1;
2062 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset)
2075 int maxLevel = (int)numLevels-1;
2085 int maxLevel = (int)numLevels-1;
2102 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset)
2115 int maxLevel = (int)numLevels-1;
2125 int maxLevel = (int)numLevels-1;
2142 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset)
2155 int maxLevel = (int)numLevels-1;
2165 int maxLevel = (int)numLevels-1;
2459 static Vec4 sampleLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod)
2481 int maxLevel = (int)numLevels-1;
2502 int maxLevel = (int)numLevels-1;
2629 static float sampleLevelArrayCubeSeamlessCompare (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
2651 int maxLevel = (int)numLevels-1;
2672 int maxLevel = (int)numLevels-1;
2720 static Vec4 sampleCubeArraySeamless (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float s, float t, float lod)
2743 int maxLevel = (int)numLevels-1;
2764 int maxLevel = (int)numLevels-1;
2802 static float sampleCubeArraySeamlessCompare (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
2825 int maxLevel = (int)numLevels-1;
2846 int maxLevel = (int)numLevels-1;
2906 TextureLevelPyramid::TextureLevelPyramid (const TextureFormat& format, int numLevels)
2908 , m_data (numLevels)
2909 , m_access (numLevels)
3074 TextureCubeView::TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels) [CUBEFACE_LAST])
3075 : m_numLevels(numLevels)
3160 const int numLevels = computeMipPyramidLevels(m_size);
3165 m_data[face].resize(numLevels);
3166 m_access[face].resize(numLevels);
3170 m_view = TextureCubeView(numLevels, levels);
3177 const int numLevels = computeMipPyramidLevels(m_size);
3182 m_data[face].resize(numLevels);
3183 m_access[face].resize(numLevels);
3187 m_view = TextureCubeView(numLevels, levels);
3189 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
3208 const int numLevels = computeMipPyramidLevels(other.m_size);
3213 m_data[face].resize(numLevels);
3214 m_access[face].resize(numLevels);
3220 m_view = TextureCubeView(numLevels, levels);
3222 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
3264 Texture1DArrayView::Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels)
3265 : m_numLevels (numLevels)
3298 Texture2DArrayView::Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels)
3299 : m_numLevels (numLevels)
3436 Texture3DView::Texture3DView (int numLevels, const ConstPixelBufferAccess* levels)
3437 : m_numLevels (numLevels)
3494 TextureCubeArrayView::TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels)
3495 : m_numLevels (numLevels)