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Lines Matching refs:deFunctionPtr

4 	{ "glReadBuffer",						(deFunctionPtr)glReadBuffer },
5 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
6 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
7 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
8 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
9 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
10 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
11 { "glGenQueries", (deFunctionPtr)glGenQueries },
12 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
13 { "glIsQuery", (deFunctionPtr)glIsQuery },
14 { "glBeginQuery", (deFunctionPtr)glBeginQuery },
15 { "glEndQuery", (deFunctionPtr)glEndQuery },
16 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
17 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
18 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
19 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
20 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
21 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
22 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
23 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
24 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
25 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
26 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
27 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
28 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
29 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
30 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
31 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
32 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
33 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
34 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
35 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
36 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
37 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
38 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
39 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
40 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
41 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
42 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
43 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
44 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
45 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
46 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
47 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
48 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
49 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
50 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
51 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
52 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
53 { "glUniform2ui", (deFunctionPtr)glUniform2ui },
54 { "glUniform3ui", (deFunctionPtr)glUniform3ui },
55 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
56 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
57 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
58 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
59 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
60 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
61 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
62 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
63 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
64 { "glGetStringi", (deFunctionPtr)glGetStringi },
65 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
66 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
67 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
68 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
69 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
70 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
71 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
72 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
73 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
74 { "glFenceSync", (deFunctionPtr)glFenceSync },
75 { "glIsSync", (deFunctionPtr)glIsSync },
76 { "glDeleteSync", (deFunctionPtr)glDeleteSync },
77 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
78 { "glWaitSync", (deFunctionPtr)glWaitSync },
79 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
80 { "glGetSynciv", (deFunctionPtr)glGetSynciv },
81 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
82 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
83 { "glGenSamplers", (deFunctionPtr)glGenSamplers },
84 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
85 { "glIsSampler", (deFunctionPtr)glIsSampler },
86 { "glBindSampler", (deFunctionPtr)glBindSampler },
87 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
88 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
89 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
90 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
91 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
92 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
93 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
94 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
95 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
96 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
97 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
98 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
99 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
100 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
101 { "glProgramBinary", (deFunctionPtr)glProgramBinary },
102 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
103 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
104 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
105 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
106 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
107 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },