Home | History | Annotate | Download | only in simplereference

Lines Matching full:framebuffer

60 	// Setup base viewport. This offset is active when default framebuffer is active.
194 void GLContext::bindFramebuffer (deUint32 target, deUint32 framebuffer)
198 TCU_CHECK(framebuffer == 0 || framebuffer != defaultFbo);
202 if (isValidTarget && framebuffer != 0)
203 m_allocatedFbos.insert(framebuffer);
207 m_readFramebufferBinding = framebuffer;
210 m_drawFramebufferBinding = framebuffer;
212 if (framebuffer == 0) // Redirect 0 to platform-defined default framebuffer.
215 m_wrapper->glBindFramebuffer(target, framebuffer);
217 // Update viewport and scissor if we updated draw framebuffer binding \note Not logged for clarity