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Lines Matching refs:m_uniforms

3781 	std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3801 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3887 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3925 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3964 std::vector<sglr::UniformSlot>& uniforms = shaderProg->m_program->m_uniforms;
4427 for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniformNdx)
4429 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i;
4431 switch (m_currentProgram->m_program->m_uniforms[uniformNdx].type)
4445 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex;
4448 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D;
4464 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = tex;
4467 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = &m_emptyTex2D;
4483 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex;
4486 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
4502 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = tex;
4505 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = &m_emptyTex2DArray;
4521 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex;
4524 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D;
4540 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex;
4543 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray;