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Lines Matching refs:clears

164 	// \note No depth here - don't use clears for setting depth values; use quad rendering instead. Cleared depths are in [0, 1] to begin with,
414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY)
418 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
420 const ClearCommand& clear = clears[ndx];
481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits)
483 for (int ndx = 0; ndx < (int)clears.size(); ndx++)
485 const ClearCommand& clear = clears[ndx];
567 // Compute base clears & visualization commands.
644 // Base clears.
671 // Base clears.