Lines Matching refs:precision
112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
115 , precision (precision_)
121 Precision precision;
780 Precision resultPrec = m_in0.precision;
827 const char* precName = getPrecisionName(in.precision);
1138 static const Precision precisions[] =
1165 Precision precision = precisions[precNdx];
1166 const char* precName = getPrecisionName(precision);
1168 ShaderInput matIn (inputType, matType, precision);
1173 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision);
1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision);
1196 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1211 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);