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Lines Matching refs:m_context

455 	if (m_context.getRenderTarget().getNumSamples() != 0)
459 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
484 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
551 const int viewportWidth = deMin32(m_context.getRenderTarget().getWidth(), MAX_2D_RENDER_WIDTH);
552 const int viewportHeight = deMin32(m_context.getRenderTarget().getHeight(), MAX_2D_RENDER_HEIGHT);
554 const int viewportXOffsetMax = m_context.getRenderTarget().getWidth() - viewportWidth;
555 const int viewportYOffsetMax = m_context.getRenderTarget().getHeight() - viewportHeight;
615 glu::readPixels(m_context.getRenderContext(), viewportXOffset, viewportYOffset, resImage.getAccess());
621 const bool isOk = compareImages(m_context.getRenderContext(), m_testCtx.getLog(), refImage, resImage);
758 if (m_context.getRenderTarget().getNumSamples() != 0)
762 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
790 m_textures[i] = new glu::TextureCube(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth);
869 const int viewportWidth = deMin32(m_context.getRenderTarget().getWidth(), MAX_CUBE_RENDER_WIDTH);
870 const int viewportHeight = deMin32(m_context.getRenderTarget().getHeight(), MAX_CUBE_RENDER_HEIGHT);
872 const int viewportXOffsetMax = m_context.getRenderTarget().getWidth() - viewportWidth;
873 const int viewportYOffsetMax = m_context.getRenderTarget().getHeight() - viewportHeight;
947 glu::readPixels(m_context.getRenderContext(), viewportXOffset, viewportYOffset, resImage.getAccess());
953 const bool isOk = compareImages(m_context.getRenderContext(), m_testCtx.getLog(), refImage, resImage);
1034 TestCaseGroup* const group2D = new TestCaseGroup(m_context, "2d", "2D Vertex Texture Tests");
1035 TestCaseGroup* const groupCube = new TestCaseGroup(m_context, "cube", "Cube Map Vertex Texture Tests");
1036 TestCaseGroup* const filteringGroup2D = new TestCaseGroup(m_context, "filtering", "2D Vertex Texture Filtering Tests");
1037 TestCaseGroup* const wrapGroup2D = new TestCaseGroup(m_context, "wrap", "2D Vertex Texture Wrap Tests");
1038 TestCaseGroup* const filteringGroupCube = new TestCaseGroup(m_context, "filtering", "Cube Map Vertex Texture Filtering Tests");
1039 TestCaseGroup* const wrapGroupCube = new TestCaseGroup(m_context, "wrap", "Cube Map Vertex Texture Wrap Tests");
1096 filteringGroup2D->addChild(new Vertex2DTextureCase(m_context,
1109 wrapGroup2D->addChild(new Vertex2DTextureCase(m_context,
1125 filteringGroupCube->addChild(new VertexCubeTextureCase(m_context,
1138 wrapGroupCube->addChild(new VertexCubeTextureCase(m_context,