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Lines Matching full:vertex

152 	vector<float>		m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case.
302 // Vertex case, not every execution takes the same branch.
310 // Make every second vertex take the true branch, and every second the false branch.
357 // Setup per-vertex comparison values calculated in init().
423 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
578 // Vertex case, with non-constant number of iterations.
630 // Setup per-vertex loop bounds calculated in init().
854 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");
929 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "");