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Lines Matching refs:depthStencilFormats

1525 	} depthStencilFormats[] =
1540 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1546 if (!depthStencilFormats[fmtNdx].stencil)
1549 FboConfig config(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, colorType, colorFmt, stencilType, depthStencilFormats[fmtNdx].format);
1601 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1605 bool depth = depthStencilFormats[fmtNdx].depth;
1606 bool stencil = depthStencilFormats[fmtNdx].stencil;
1614 FboConfig config(GL_COLOR_BUFFER_BIT|(depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), colorType, colorFmt, objectTypes[typeNdx], depthStencilFormats[fmtNdx].format);
1636 for (int depthStencilFmtNdx = 0; depthStencilFmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); depthStencilFmtNdx++)
1639 bool depth = depthStencilFormats[depthStencilFmtNdx].depth;
1640 bool stencil = depthStencilFormats[depthStencilFmtNdx].stencil;
1650 objectTypes[typeNdx], depthStencilFormats[depthStencilFmtNdx].format);
1677 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); fmtNdx++)
1681 bool depth = depthStencilFormats[fmtNdx].depth;
1682 bool stencil = depthStencilFormats[fmtNdx].stencil;
1690 FboConfig config(GL_COLOR_BUFFER_BIT|(depth ? GL_DEPTH_BUFFER_BIT : 0)|(stencil ? GL_STENCIL_BUFFER_BIT : 0), colorType, colorFmt, objectTypes[typeNdx], depthStencilFormats[fmtNdx].format);