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Lines Matching refs:precision

266 			GLint precision[1];
269 deMemset(&precision[0], 0xcd, sizeof(precision));
272 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
274 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
276 glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]);