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Lines Matching refs:unif

391 			GLint unif = glGetUniformLocation(program.getProgram(), "vUnif_vec4");	// vec4
392 if (unif == -1)
400 glGetUniformfv (-1, unif, &params[0]);
405 glGetUniformfv (shader, unif, &params[0]);
410 glGetUniformfv (programEmpty, unif, &params[0]);
427 GLint unif
428 if (unif == -1)
436 glGetUniformiv (-1, unif, &params[0]);
441 glGetUniformiv (shader, unif, &params[0]);
446 glGetUniformiv (programEmpty, unif, &params[0]);
463 GLint unif = glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); // uvec4
464 if (unif == -1)
472 glGetUniformuiv (-1, unif, &params[0]);
477 glGetUniformuiv (shader, unif, &params[0]);
482 glGetUniformuiv (programEmpty, unif, &params[0]);