Lines Matching refs:precision
217 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
220 , precision (precision_)
226 Precision precision;
1426 Precision resultPrec = m_in0.precision;
1501 const char* precName = getPrecisionName(in.precision);
1854 static const Precision precisions[] =
1892 Precision precision = precisions[precNdx];
1893 const char* precName = getPrecisionName(precision);
1895 ShaderInput matIn (inputType, matType, precision);
1900 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision);
1909 ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision);
1916 ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision);
1928 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataTypeMatrix(otherCols, numCols /* rows */), precision);
1936 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1943 ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision);
1944 ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTypeFloatVec(numCols), precision);
1961 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);